Loot Gaming Manuals | Page 13

HAT FORTRESS 2: AN INSIDE LOOK By Ash Mahtani The Team Fortress 2 of today is The hats were purely cosmetic not the same game it was when it and had no impact on gameplay was first released. For one thing, whatsoever. Under normal it’s now free to play. For another, circumstances, the hats would it’s filled to the brim with hats. likely have been nothing more than a simple way to Countless internet forum posts customize avatars. However, made by confused players with the implementation is what got usernames unfit for publication people interested. Hats would beg the question “why do you only become available from care about hats?” The responses random item drops so, to get range from the hostile “why them, you had to play the game. don’t you care about hats” to the Hats became a status symbol, simplistic “because hats.” a representation of seniority or dedication to the game. Players The first The Game Manual were hooked. reporter assigned to find real answers is now in critical Over time, more than 100 hats condition due to injuries sustained were added to the game in while attempting to wear too response to overwhelming player many hats at once. Luckily, we demand. Some were random got the report. drops, some were only available by purchasing other games. The 2009. Two years after release, developers even joked that the Team Fortress 2 was still receiving game had become “America’s #1 regular patches from Valve for war-themed hat simulator.” It had bug fixes and gameplay features, made a fateful stop in hat country. but on May 21st they introduced Too weird to live, too rare to die. something new: hats. Hat Fortress 2. LOOT GAMING / THE GAME MANUAL 13