build with the time and resources
at hand. I spend a lot of time
reviewing production plans with
the team and, of course, playing
the game to give feedback.
Playtesting is definitely the most
fun part of my day.
LC EXCLUSIVE CONTENT
Halo 4 was originally planned to
be the start of the “Reclaimer
Trilogy,” but, before the launch
of Halo 5, it was announced that
the Reclaimer storyline was too
big to limit to three games. Can
you tell us more about
We are really excited to continue
the saga of the Master Chief
in Halo 5: Guardians. We have
such a rich and diverse universe
that we are always looking for
opportunities to tell exciting new
stories for our fans, and we
didn’t want to have to force that
into a trilogy of video games.
Whether it is through our games,
novels, comics, or original
programming like Halo: The Fall of
Reach animated series, there are
hundreds of stories we want tell
in the Halo universe.
Executive Producer of Halo 5:
The spirit of discovery sometimes
takes us to unexpected places.
Dangerous places. Like a giant,
ring-shaped space station with
a sinister secret, for example.
That’s where the Halo franchise
started and it has continued to
fascinate fans for five numbered
installments (not to mention
the spinoffs, novels, comics and
more)! We talked to the Executive
Producer of Halo 5: Guardians,
Chris Lee to learn more.
or our Looters who might
not know, can you tell
us what an Executive
Producer does? My role on
Halo 5: Guardians is to be the
primary driver for the production
team. The producers facilitate
the entirety of the development
process. We track tasks, plan
releases, and work with the
team day-to-day to build epic
gameplay experiences. We also
manage the budgets and help the
team understand what we can
What does Spartan Locke and
the rest of Fireteam Osiris
bring to the franchise and
what are some ways you
differentiated them from the
Master Chief and Blue Team?
This is the biggest cast of
characters we have ever had