Live Magazine September 2014 Volume 9/2014 | Page 26

SUPER MARIO 3 Super Mario 3 was the 8 bit AAA title that still amazes gamers today. After the thrill of playing Super Mario Brothers on our NES and seeing all those fancy scrolling levels, the average Nintendo punter was a Mario fan. After the slapped together version of Super Mario 2 ( a reskinned version of Doki Doki Panic on the Famicom) gamers were wondering wha t the moustached plumber had up his sleeve. Mario 3 brought the series to new dizzying heights, with the Plumber returning to form. We had Tanuki suits which made us fly, Overworld maps, mini games, magic flutes and hours of sublime platforming entertainment. The tight controls that just felt right, the rich colourful sprites and worlds, the cheery music. It looked all shiny and different, but it felt so familiar. Mario 3 delivered, and it still delivers to this day. Players all over the world are still finding new things in the game, secret areas, bizarre glitches or just trying to be the quickest in the world finishing the game via speedrunning. The anticipation for this game was huge too. We all were treated to its first appearance in the movie (Advertisement more like it…cough…) The Wizard. A film that had the protagonists competing in a tournament of the new mysterious game….Super Mario 3! Such was Nintendos cunning, to unveil its new AAA game via SPECIAL REPORT: aaa games a movie!! Aside from the main game the film was littered with Nintendo paraphernalia, power gloves, Nintendo Playchoice arcade cabs…you name it, it was there. But the spotlight was of course on Mario 3. Gamers flocked to the cinemas to see the latest incarnation of their hero. They “oohed and aahed” as the “mute gaming kid” in the film somehow was a genius at the game and oddly knew how to get the warp whistle on his first try of the game…. So aside from a sub-par film, we ran out of the cinemas and began the “begging of the parents” for a copy of the game. Mario was back, and in style, and as per usual, setting the benchmark and innovating to keep gamers, and other developers on their toes. Written by Tim Arnold www.stickytriggerentertainment.com