Live Magazine September 2014 Volume 9/2014 | Page 20
MAX
PAYNE
The Max Payne series is a personal
favourite of mine, it also happens to
be a shining example of a AAA series. In it, players assume the role
of disgruntled New York cop Max
Payne as he experiences the worst
night of his life. Max Payne and Max
Payne 2: The Fall of Max Payne
both pre sented the game’s story in
graphic-novel style sequences with
a film noir feel to them. Max himself
would narrate the game both ingame and in the cutscenes, and his
cynical and gritty perspective was a
welcome change from other games
at the time.
Graphically, Max Payne was very
impressive when it was released in
2001. It looked crisp, detailed and
featured believable character models and shooting physics. Perhaps
the most impressive and innovative
feature of the Max Payne series, is
the ability to initiate “Bullet Time”,
a slick and very Hollywood film-like
slow-motion feature that allows the
player to dodge gunfire and deliver
precision shots. The Bullet Time
feature coupled with state of the
art “Ragdoll” physics, where bodies
realistically (at the time) reacted to
gunshots. If the player was using a
pistol, they might double over when
hit in the stomach, if they were using a shotgun, they might fly over
stairways and off platforms, buckling against scenery and slumping
SPECIAL REPORT: aaa games
against walls realistically. There are
many reasons why Max Payne, Max
Payne 2 and Max Payne 3 are beloved AAA titles; they contain thoughtprovoking and emotional stories, a
fully-realised anti-hero protagonist,
slick action sequences and brilliant
graphics. When Rockstar Studios
developed Max Payne 3, I was worried that the game would rely on
features that while once innovative,
were commonplace in other games
now. In a ballsy move, they eliminated the graphic novel sequences and
replaced them with a truly unique
take on cinematic cutscenes, once
again proving that they understand
the importance of a game having its
own unique identity.
Written by Nick Getley
www.stickytriggerentertainment.com