Live Magazine September 2014 Volume 9/2014 | Page 112

ARTIFICIAL IN feature ARTIFICIAL INTELLIGENCE AI or artificial intelligence, is defined by Wikipedia as “the intelligence exhibited by machines or software.” While it’s also the study of intelligent agents, we’re looking at it purely from a software or hardware perspective. mode versus online with other players. Responses are different and believable. So how do developers create better AI? Maybe the question should be, can developers create a better AI? Games have been programmed to emulate a form of intelligence when characters in a game respond in certain ways. Some games do it amazingly well, like The Last of Us and Grand Theft Auto. Others fail miserably with characters reacting in ways that doesn’t make sense. Racing games feature AI in the way other drivers react to your moves on the track. Older games sometimes featured AI that was so simple you could ask a character a question, walk away, come back and they’d react in The field of AI was founded on the claim that our intelligence could be simulated by a machine, either robot, computer or other “intelligent” device. Early computer programs like Eliza simulated AI by processing a users response to the scripts programmed into Eliza’s code. They were very simple forms but were so well programmed that some users were taken in and thought they were communicating with a real computer intelligence. More recently programs like A.L.I.C.E take the possibili- 1950 paper - Computing Machinery and Intelligence. AI has been featured more recently in movies such as Her, where the main character played by Joaquin Pheonix falls in love with his OS (operating system) played by Scarlett Johannson. Set in the future, the movie overcomes the potential weirdness of a man loving his computer OS by clever use of the way the system is portrayed and the way it behaves. At present, we are a long way off having computer systems anywhere near that intelligent. Other AI based movies include 2001: A Space Odyssey based on the novel by Arthur C Clarke, where the computer system HAL, doesn’t “GOOD AI INVOLVES YOUR GAME EXPERIENCE TO BE BELIEVABLE” the same way a thousand times just as if it was the first encounter. The challenging thing for game designers is to create character responses that seem natural and not simplistic. Good AI involves your game experience to be believable. When good graphics and sound work with a believable story line and believable characters you are more immersed. Consider the difference between playing Call of Duty in story ties further with better logic and responses to your questions. But they are not perfect, they don’t yet exhibit enough intelligence to pass what’s called The Turing Test. This is where a human engages in a conversation in natural language with a machine and, should the human not be able to tell whether they are talking to a machine or a human, then it would be said the machine has passed the Turing Test. The test was proposed by mathematician, Alan Turing in his follow orders by the humans. Wargames featured a very young Matthew Broderick and Ally Sheedy who hack into a defence system causing havoc. AI, released in 2001 by Steven Spielberg, features Haley Joel Osment playing an artificial boy as well as Jude Law. While AI in movies makes for an interesting and sometimes provocative story, it’s in games where we will truly see the possibilities. Imag-