Live Magazine September 2014 Volume 9/2014 | Page 106
raided and parents were hassled for
small change, as soon as you had
your 60 cents, off you’d run down to
play some more. It certainly was a
special time for me and many other
gamers in that era.
But imagine… Oh!!! Imagine if we
could play it at home!! We could practice for hours on end and not need
the wheelbarrow of small change
to do it! This was just a dream for
us Street Fighters, but...the dream
came true.
Enter the Sega Mega Drive and Super Nintendo. The 16 bit powerhouses that would make these wishes
come true.
When the announcement in the magazines was made that Street Fighter
2 would be coming to the home console market, the gaming world went
wild. “It’s happening!!! It’s really happening!!!” we’d cry. Flicking through
pages of Hyper and Mean Machines,
drooling over the preview pics of the
ports each system was getting, the
fans were at fever pitch.
Street Fighter was a system seller,
those who were still dabbling with
their 8 bit machines quickly updated just to have the ability of playing
Street Fighter in the luxury of their
own home. The game sold in droves
and gamers joysticks were never the
same.
My friends and I would have mini
tournaments to see who the ultimate
player was, or we’d just settle for
playing versus for hours on end. Fun
Fact, Street Fighter is the only game
that’s caused me to have blisters on
my thumbs. The week end would
come and we’d start in the morning,
occasionally stop for lunch and continue until our parents were growling
at us to come and have dinner.
Amazing battles were fought,
grudge matches had, and mortal
enemies made. This was the best.
Then we got Championship Edition…..Cue more blisters and epic
battles.
Street Fighter 2 for me is a game
that brought together a lot of great
things. Firstly, it was the closest we
had to “having the arcade at home”