Live Magazine September 2014 Volume 9/2014 | Page 106

raided and parents were hassled for small change, as soon as you had your 60 cents, off you’d run down to play some more. It certainly was a special time for me and many other gamers in that era. But imagine… Oh!!! Imagine if we could play it at home!! We could practice for hours on end and not need the wheelbarrow of small change to do it! This was just a dream for us Street Fighters, but...the dream came true. Enter the Sega Mega Drive and Super Nintendo. The 16 bit powerhouses that would make these wishes come true. When the announcement in the magazines was made that Street Fighter 2 would be coming to the home console market, the gaming world went wild. “It’s happening!!! It’s really happening!!!” we’d cry. Flicking through pages of Hyper and Mean Machines, drooling over the preview pics of the ports each system was getting, the fans were at fever pitch. Street Fighter was a system seller, those who were still dabbling with their 8 bit machines quickly updated just to have the ability of playing Street Fighter in the luxury of their own home. The game sold in droves and gamers joysticks were never the same. My friends and I would have mini tournaments to see who the ultimate player was, or we’d just settle for playing versus for hours on end. Fun Fact, Street Fighter is the only game that’s caused me to have blisters on my thumbs. The week end would come and we’d start in the morning, occasionally stop for lunch and continue until our parents were growling at us to come and have dinner. Amazing battles were fought, grudge matches had, and mortal enemies made. This was the best. Then we got Championship Edition…..Cue more blisters and epic battles. Street Fighter 2 for me is a game that brought together a lot of great things. Firstly, it was the closest we had to “having the arcade at home”