Live Magazine October/November 2016 Live Magazine October Edition | Page 32

retro The Gamer diaries: Being a high school student with a job had its ups and downs. On the one hand, I was able to buy whatever I wanted, and I did! On the flip side, I had less time to do the things that I wanted to do. This trend has continued into adulthood, where I now find myself writing about games more than playing them. I’m not complaining, far from it. I know my video games will be there when I have the time, but it’s interesting to see how life works. In late 1994 I was finally in a position to purchase a PC that was able to handle the newest titles on the market. I ordered my 486DX4-100 and patiently awaited the phone call to tell me that it was ready to pick up. Thankfully it was the school holidays so being available to get it wasn’t he issue, but transport was. My father reluctantly took me to pick up the computer, but the catch was that I had to stay at my Aunt’s house while he went to work. My Aunt lived near his workplace, so it was a convenient solution for him. It wasn’t so convenient for me, as my computer sat in the corner of her lounge room all day while I sat around waiting for him to finish work. I eventually got it home, plugged it in, turned it on and the phone rang. My night fill manager was on the line. He asked if I had picked up the computer, and I confirmed that I had. He said “well, that’s a shame, as we need you to come in tonight and fill some shelves”. I could hear the mocking smile in his voice, but I needed the money. Before I purchased my PC I had found a cheap copy of The Lost Vikings at Radio Rentals in Tea Tree Plaza. I tried to play it on the Amstrad 5286 but the game would detect the onboard chipset and display a message saying that it would not run on anything below a 386. I installed the game on my new 486 and it ran like a dream. The game is a platform puzzler that features 3 vikings, all with their own abilities, who are lost in time and space. The graphics were nice and detailed for their time, with a decent soundtrack to boot. The controls are extremely precise, so while the game is a little frustrating in later levels, you really have no one to blame but yourself if you die. The Super Nintendo version was available, but the PC version was cheaper. James had started delving into the world of retro gaming well before I did. A couple of years prior his parents had bought him an Intellivision with a bunch of games. I’m pretty sure they picked it up at a garage sale. We had played it a few times over the years, and initially I wasn’t too impressed. With us abandoning our Amstrad computers, we seemed to need more of a gam- 1994 - 1995 the continuing story of retro editor, paul monopoli’s gaming journey... ing outlet than the Super Nintendo alone. Almost every time I would visit we would get out the Intellivision for a few rounds of Baseball. James had other games, but he seemed really keen on this one. I remember that Tron Deadly Discs was another favourite. I found the circular control a little awkward, but it is something a person can get used to given time. The Bi-Lo supermarket at the Ingle Farm Shopping Centre used to have a news agency directly across the mall. There was a hot dog stand in the middle, where an Italian man with an afro hair style would serve hot dogs and soft serve ice cream. I used to indulge in a ‘dog when I was working enough hours to require a lunch break. During breaks or after work I would head across to the newsagent. While I had stopped collecting Amstrad Action, and had sold the Amstrad computer itself, I still kept up to date with the goings on in the world of the CPC. Sadly not much was happening in that world, and the magazine was filled with commercial games being rereleased on budget labels and public domain software. The magazine was also a lot thinner than the 80+ page issues that I used to buy. I was looking for a new magazine to keep me informed about the goings on in the PC scene. I’ve always loved a good magazine, something that allows the writers to display a bit of themselves in their writing. Future Publishing, the makers of Amstrad Action, had released a magazine called PC Format. The title seems a little “gamer unfriendly” but it featured some of the same