Live Magazine June Issue 2017 June July Magazine Spiderman | Page 84
was dead-set on the campaign, and
didn’t give my suggestions much
play. These conversations went on
over some time, without an end. At
some point Sean just started build-
ing terrain.
Sean: Perhaps strangely, I never
totally shunned the idea of a few
points match games. That sec-
tion, hidden away in the back of the
rules-manual, always struck me as
a curiosity - however it just doesn’t
“feel” like Mordheim. Mordheim, for
me at least, was always a vessel for
telling a story. A collection of narra-
tive games, or a loose campaign,
of which all added up to something
greater than the sum of its parts.
Needless to say, I was extremely
impressed (and perhaps equally
surprised) when Ben presented me
with a narrative campaign he’d writ-
ten as though he plucked it from
The Pit.
Ben: Not long afterward Sean be-
gan his terrain building and had as-
sembled a whole bunch of buildings,
I got inspired to put some campaign
material together. Sean has an old
Carnival of Chaos warband he’d
done up for Armies on Parade, and
won, so I think that was fresh in my
mind and ultimately could be where
the spark of inspiration came from.
I thought about what happens when
the carnival comes to town; how the
people feel about it, what they’ve
heard about from rumours, and how
they react.
I didn’t really tell him though, I just
started quietly outlining a story.
This was about the carnival coming
to town, and the ‘good folk’ who’d
heard the stories of horror rallying
against it. On the other side would
be those who were aligned with the
chaos powers, and those who ei-
ther didn’t care or enjoyed the an-
archy, they’d be all for the carnival’s
arrival. I like