Live Magazine June Issue 2017 June July Magazine Spiderman | Page 82

YOUR SAY WARGAMING THE CIRCUS Ben: One day in late 2015, seem- ingly out of nowhere, Sean had started to build some terrain. No that’s not true; he started building some gorgeous terrain. The kind of terrain that made me feel jealous, and question whether I’d ever been any good at building terrain! He’d been inspired by Games Work- shop’s skirmish miniatures game, Mordheim. Not long afterwards, as he tells it, then I got inspired and suddenly produced a narrative campaign structure for 15-ish sce- narios strung together by a loose story, and end-game impacts for wins and losses, and the campaign was born. But I don’t remember it quite like that! Sean: Like many weathered hobby- ists my bookshelves are a holding of venerable rules manuals, White Dwarfs and magical artifacts which Games Workshop in their infinite wisdom chose to confine to the dark corners of neck-bearded nos- talgia. One relic in particular, the Mordheim rulebook, has always had the power to transport me back to day I first picked through it. More specifically there’s a photo in there which evokes such a strange influx of inspiration I’d almost consider it my project muse. An Undead war- band complete with a characterful “Hunchback of Notredame”-esque Dreg seemed to have a profound impact on 13-year-old me and de- fine much of how I imagined the City of the Damned for the next 15 years. When, by chance, I stumbled across that model (which I discov- ered was “Luther the Hunchback” from “Warhammer Quest: Cata- combs of Terror”) on eBay in early 2015 it gave a place to release much of that post-teen Mordheim angst... Ben: Sean and I worked together at GW during Mordheim’s ‘golden years’ when it was on the shelves. Indeed I still have the White Dwarf issues where the concept game was published. We ran many cam- paigns in-store, and played them at home. We both amassed huge col- lections of minis, terrain, rules, and source material over the years, and I think it’s fair to say that both of us still look back at those days with fond memories. I even have a ger- man copy of Mordheim; Mortheim. This was delivered one day to the store in our weekly stock order. The manager was amused, but thought it wouldn’t sell. I bought it immedi- ately. It gave me extra scenery (al- ways good) and extra copies of the minis (always hoard bitz). I speak some conversational Deutsch, so that was good too. Anyway, what could be more atmospheric than having a German language copy of a game called Mordheim, set in a city in the state of Ostermark, where they speak Reikspiel, and are lead (later on of course) by Karl Franz? Nothing! Sean: When I look back at our time together in GW I don’t know if I’ll ever be able to truly appreciate the