Live Magazine June Issue 2017 June July Magazine Spiderman | Page 46

RETRO SYSTEM OF THE FROM OUR SISTER MAGAZINE RETRO LIVE ISSUE 2 CENTURY YOU VOTED! V [PRE 2000] ideo games have been part of our lives since the 1970s. While there were massive computers able to play simple games in the50s and 60s, using vector displays, it wasn’t until Mag- navox released the Odyssey in 1972, a system that could be connected to your TV set, that we had true home console gaming. Things really kicked off when Atari’s Pong was released on the Odyssey 100 and Atari’s own home console. rushed out to buy systems just so they could play the highly addictive game at home. On the computer side we had Spacewar! in 1961, but you needed a mainframe to run it. Then Nintendo released their Famicom in Japan with better graphics but they were worried how it would be received in the U.S after the crash so they re- leased it as the Nintendo En- tertainment System. It was the start of things picking up again for the video game industry. Sega released their Master System and while no where near as popular as the NES, it did well in the U.S and Euro- pean markets. It was now the With the first consoles for homes released, things then moved pretty quickly with Fair- child releasing the VES in ’76 and Atari the 2600. The 2600 became the most popular sec- ond generation console. In 1980, Atari had a conversion of Space Invaders released on their 2600 system and families The 80s came and initially the outlook for gaming was bright. A number of companies had systems for the home and the number of games to play was growing, Then the video game crash of 1983 happened. Too many low quality games like E.T flooded the market and gamers voted with their pock- ets and sales slowed with many companies going bankrupt. mid 80s and computer systems from Commodore, Atari, Texas Instruments and the ZX Spec- trum from Sinclair were starting to appeal to a different type of customer. One that didn’t mind a bit of fiddling with loading cassettes or typing in code. Tandy also were in the comput- ing business with their TRS-80 Color. Commodore released the VIC-20 in 1980 and sold 1 million units by the end of 1982. Then came the Commodore 64, a brilliant and much loved system that cost almost $600 U.S on release but dominated the low end market in comput- er sales. In fact it sold around 2 million units per year in the time from 1983 to 198 and was considered by some major de- velopers as the best choice to develop for due to its’ massive sales. The mid 80s saw the release of some major computer systems that were a favourite among gamers. The Commodore Ami