Live Magazine June Issue 2017 June July Magazine Spiderman | Page 152
YOUR SAY
gaming
THE UPS AND
The Prey property has a long and
bumpy history. The first game, re-
leased in 2006, had been in devel-
opment limbo since 1995, recal-
culating over the years according
to different designs, technologies,
and narratives. A planned se-
quel suffered through a similarly
rocky period, as the Prey IP left
3D Realms in 2009 and ended up
with ZeniMax, the parent company
of Bethesda. In 2011, for unknown
reasons, Prey developer Human
Head stopped production of Prey
2. Two years later, Bethesda as-
signed the game to Arkane Studios
(Arx Fatalis, Dishonored).
The new, reinvented Prey, courtesy
of Arkane, arrives on May 5. Since
April 27, Bethesda has offered to
PS4 and XOne owners a demo
that includes the opening hour
of the game. It’s a robust, gener-
ous demo not unlike Resident Evil
7’s “Beginning Hour.” It shines a
light on Prey’s gameplay systems,
which more closely resemble Sys-
tem Shock, BioShock, and Deus
Ex, and share little in common with
the original 2006 title.