Live Magazine June Issue 2017 June July Magazine Spiderman | Page 152

YOUR SAY gaming THE UPS AND The Prey property has a long and bumpy history. The first game, re- leased in 2006, had been in devel- opment limbo since 1995, recal- culating over the years according to different designs, technologies, and narratives. A planned se- quel suffered through a similarly rocky period, as the Prey IP left 3D Realms in 2009 and ended up with ZeniMax, the parent company of Bethesda. In 2011, for unknown reasons, Prey developer Human Head stopped production of Prey 2. Two years later, Bethesda as- signed the game to Arkane Studios (Arx Fatalis, Dishonored). The new, reinvented Prey, courtesy of Arkane, arrives on May 5. Since April 27, Bethesda has offered to PS4 and XOne owners a demo that includes the opening hour of the game. It’s a robust, gener- ous demo not unlike Resident Evil 7’s “Beginning Hour.” It shines a light on Prey’s gameplay systems, which more closely resemble Sys- tem Shock, BioShock, and Deus Ex, and share little in common with the original 2006 title.