Live Magazine February Issue February 2014 | Seite 8

from the US GAMING IN THE US Are you willing to pay $60 for a game you have already played? That’s the question more and more gamers, both American and abroad, are beginning to ask themselves. When Square Enix revealed Tomb Raider: Definitive Edition at VGX, I was baffled. For a game that was released not too long ago (March 2013) it seemed rather early for a re-release of any kind. Were the differences between the original version and this “definitive edition” so radically different, that a $60 price tag was justi- me wonder about the future of such games and their future effect on the industry. So far, the industry has produced many remastered games, including: Kingdom Hearts, Shadow of the Colossus, Resident Evil, Metal Gear Solid, Ocarina of Time, and God of War. Looking into the future, gamers have even more remastered installments to look forward to, including: Final Fantasy X/X-2 and the original FarCry. Re-rendering the old graph- classics a great way to make older games more accessible, or should it be, like colorizing black-and-white movies, widely considered a bastardization of the original art? It can be argued that the best way to appreciate a classic game is to see and play it the way it was originally intended. An older style of gameplay may come off as disappointing when melded with modern graphics, making these games less satisfying than they could be. Often times, there is a certain awkwardness to these remastered games. Some of them certainly don’t look like they were built to be viewed at 1080p resolution, and even with the enhanced original grap