Live Magazine February Issue February 2014 | Seite 8
from the US
GAMING IN
THE US
Are you willing to pay $60 for a game
you have already played? That’s the
question more and more gamers,
both American and abroad, are beginning to ask themselves. When
Square Enix revealed Tomb Raider:
Definitive Edition at VGX, I was baffled. For a game that was released
not too long ago (March 2013) it
seemed rather early for a re-release
of any kind. Were the differences between the original version and this
“definitive edition” so radically different, that a $60 price tag was justi-
me wonder about the future of such
games and their future effect on the
industry.
So far, the industry has produced
many remastered games, including: Kingdom Hearts, Shadow of the
Colossus, Resident Evil, Metal Gear
Solid, Ocarina of Time, and God of
War. Looking into the future, gamers
have even more remastered installments to look forward to, including:
Final Fantasy X/X-2 and the original
FarCry. Re-rendering the old graph-
classics a great way to make older
games more accessible, or should
it be, like colorizing black-and-white
movies, widely considered a bastardization of the original art?
It can be argued that the best way to
appreciate a classic game is to see
and play it the way it was originally
intended. An older style of gameplay
may come off as disappointing when
melded with modern graphics, making these games less satisfying than
they could be. Often times, there is
a certain awkwardness to these remastered games. Some of them certainly don’t look like they were built
to be viewed at 1080p resolution,
and even with the enhanced original
grap