Live Magazine February Issue February 2014 | Page 42

PREVIEW THIEF When it comes to a reboot, developer Eidos Montreal and publisher Square Enix know more than a thing or two about this and how to make a reboot successful. Coming off the high of Tomb Raider and Deus Ex: Human Revolution, Eidos and Square Enix bring back one off the best stealth titles of all time - Thief. Bringing a ‘modern’ twist on a ‘Robin Hood’ style game, Thief looks to be another success. After being announced in 2009, Thief was officially announced to be coming to all platforms in early 2013. rett, a master thief as he steals from the rich to give to the poor. Garrett has been away from his home town for sometime, however on his return to ‘The City’, he discovers that a dictator has overruled his home town. Infested by a plague, The City’s rich become richer and Garrett plans to take advantage of this situation. Pulling similarities from the previous games in the series, armed with a cross bow and a swift pair of hands, players must use the ability of stealth in order to complete challenges and resorting to violence if all else fails. a big part of your success in the game. As you progress though the levels, guards and other non playable characters will attempt to thwart you in your tracks, try to expose you and even worse, kill you. Slinking into the darkness and ducking through the dark alleys of the City, Garrett has a myriad of silent ‘killers’ should the need arise - the blackjack move will be one that you will use quite often and has very much, the desired effect. An interesting mode in Thief is ‘Fo- “GAME PLAY WILL REQUIRE THE PLAYER TO MAKE CHOICES. GIVEN A NUMBER OF PATHS, YOUR APPROACH TO EACH LEVEL WILL DETERMINE THE OUTCOME OF GARRETT. USE OF THE ENVIRONMENT WILL PLAY A BIG PART OF YOUR SUCCESS..” This instalment of Thief is not the sequel to the previous game, instead its a reboot of the original Thief title. Set in the Victorian age with steam punk aesthetics, you will control Gar- Game play will require the player to make choices. Given a number of paths, your approach to each level will determine the outcome of Garrett. Use of the environment will play cus’. Use of the focus mode will provide several advantages. One example is Garrett’s sense of sight will be enlightened. This ability will allow the player to see objects which