Live Magazine February Issue February 2014 | Page 42
PREVIEW
THIEF
When it comes to a reboot, developer Eidos Montreal and publisher
Square Enix know more than a thing
or two about this and how to make
a reboot successful. Coming off
the high of Tomb Raider and Deus
Ex: Human Revolution, Eidos and
Square Enix bring back one off the
best stealth titles of all time - Thief.
Bringing a ‘modern’ twist on a ‘Robin
Hood’ style game, Thief looks to be
another success.
After being announced in 2009,
Thief was officially announced to be
coming to all platforms in early 2013.
rett, a master thief as he steals from
the rich to give to the poor. Garrett
has been away from his home town
for sometime, however on his return
to ‘The City’, he discovers that a dictator has overruled his home town.
Infested by a plague, The City’s rich
become richer and Garrett plans to
take advantage of this situation.
Pulling similarities from the previous
games in the series, armed with a
cross bow and a swift pair of hands,
players must use the ability of stealth
in order to complete challenges and
resorting to violence if all else fails.
a big part of your success in the
game. As you progress though the
levels, guards and other non playable characters will attempt to thwart
you in your tracks, try to expose you
and even worse, kill you.
Slinking into the darkness and ducking through the dark alleys of the
City, Garrett has a myriad of silent
‘killers’ should the need arise - the
blackjack move will be one that you
will use quite often and has very
much, the desired effect.
An interesting mode in Thief is ‘Fo-
“GAME PLAY WILL REQUIRE THE PLAYER TO MAKE CHOICES. GIVEN A NUMBER
OF PATHS, YOUR APPROACH TO EACH LEVEL WILL DETERMINE THE OUTCOME OF
GARRETT. USE OF THE ENVIRONMENT WILL PLAY A BIG PART OF YOUR SUCCESS..”
This instalment of Thief is not the sequel to the previous game, instead
its a reboot of the original Thief title.
Set in the Victorian age with steam
punk aesthetics, you will control Gar-
Game play will require the player to
make choices. Given a number of
paths, your approach to each level
will determine the outcome of Garrett. Use of the environment will play
cus’. Use of the focus mode will
provide several advantages. One
example is Garrett’s sense of sight
will be enlightened. This ability will
allow the player to see objects which