Live Magazine February Issue February 2014 | Page 40
PREVIEW
DAYLIGHT
First person shooters and RPG’s
seem to dominating the gaming
world at the moment and gamers
are wanting more. Making a come
back is the genre gamers have been
missing - survival horror.
Daylight (available on PS4 and PC)
will be one of the most enthralling,
suspense thrilling games to hit the
market in 2014.
Imagine waking up alone in an empty, cold and dark environment. You
have no idea where you are. No
memory as to how you got there.
Using the only light source available
Daylight looks to be a ‘edge of your
seat’ game when it’s released.
Played from a first person prospective, you will play a women who has
gained consciousness. Disoriented,
you will start to explore the empty
hospital with the use of a mobile
phone as your only guiding light.
This game proves to be incredibly
interesting as you have no access to
weapons and you must explore the
hospital and attempt to escape its
criminal past.
What is most compelling about Daylight is that every experience will be
different. Every room will be differ-
story that has been pumped into the
game, and whether you make it to
the end or no t, something will draw
you back to it to play it over and
delve deeper in to the every changing story alternates.
Your mobile phone will be your saviour. It’s not only used as a source
of light, it is also used as your map
as well as your compass to assist
with guiding your through the many,
many cold, dark rooms in an attempt to find your way to freedom.
Daylight has a very reminiscent
feeling of the 2009 title, Slender-
“A PLAY ON LIGHT AND SHADOWS WILL HAVE YOU FEELING A LITTLE ON EDGE
MOST OF THE TIME, BUT THIS IS PART OF THE SUSPENSE AND THRILL THAT WILL
COMPEL YOU TO KEEP PLAYING.”
- your mobile phone, you soon realise you are in an abandoned hospital. But are you really alone?
ent. If you start a new game, don’t
expect to play the same levels over
- nothing stays the same. There is a
substantial amount of game play and
man with regards to the limitations
of light and abandonment, the fear
of the unknown and being watched.
Visually, the environment is what