Live Magazine February Issue February 2014 | Page 40

PREVIEW DAYLIGHT First person shooters and RPG’s seem to dominating the gaming world at the moment and gamers are wanting more. Making a come back is the genre gamers have been missing - survival horror. Daylight (available on PS4 and PC) will be one of the most enthralling, suspense thrilling games to hit the market in 2014. Imagine waking up alone in an empty, cold and dark environment. You have no idea where you are. No memory as to how you got there. Using the only light source available Daylight looks to be a ‘edge of your seat’ game when it’s released. Played from a first person prospective, you will play a women who has gained consciousness. Disoriented, you will start to explore the empty hospital with the use of a mobile phone as your only guiding light. This game proves to be incredibly interesting as you have no access to weapons and you must explore the hospital and attempt to escape its criminal past. What is most compelling about Daylight is that every experience will be different. Every room will be differ- story that has been pumped into the game, and whether you make it to the end or no t, something will draw you back to it to play it over and delve deeper in to the every changing story alternates. Your mobile phone will be your saviour. It’s not only used as a source of light, it is also used as your map as well as your compass to assist with guiding your through the many, many cold, dark rooms in an attempt to find your way to freedom. Daylight has a very reminiscent feeling of the 2009 title, Slender- “A PLAY ON LIGHT AND SHADOWS WILL HAVE YOU FEELING A LITTLE ON EDGE MOST OF THE TIME, BUT THIS IS PART OF THE SUSPENSE AND THRILL THAT WILL COMPEL YOU TO KEEP PLAYING.” - your mobile phone, you soon realise you are in an abandoned hospital. But are you really alone? ent. If you start a new game, don’t expect to play the same levels over - nothing stays the same. There is a substantial amount of game play and man with regards to the limitations of light and abandonment, the fear of the unknown and being watched. Visually, the environment is what