Live Magazine February Issue February 2014 | Page 33

protest the fact that they don’t want me or you to see what they don’t like. It makes no sense. It’s like ‘if you don’t want to see it, fine! Don’t buy it! If you don’t want your kids to see it, Fine! Parent your children!’. On the other hand, don’t tell me what to do! I think that’s with everything, not just video games. Based on your experiences and where you see video games today, are you able to give me a rough idea on where you think sexual content will be in the coming years? Will it finally be universally accepted? Do you think adult content will increase gradually? I would hope so and I would hope that we would be able to deal with themes in a more mature way. I mean, Larry was anything but mature, you know... it was immature! But it was trying to parody the whole problem. Video games have a ter- rible record of treating serious subjects seriously and I love would to see that change in the future. I think it will. I think it’s got to. I remember at the very first awards ever given out for games - I think it was 1987. Ken Williams was the president of the Software Publishers Association and in his key note speech at the awards ceremony he said ‘I think that some day we will view the academy awards as the ‘non interactive medium of story telling’ and that the real awards will be given and the interactive gaming awards shows.’ I always thought man, that’s a long way from that, but still that was 25 years ago and I think we are getting closer to it, but we got to have some serious games that are the equal to a serious novel. We’ve got to have sexual content that’s equal to a serious film. You know, I think that’s coming. God, I just think that there’s more to gaming than just a slightly better frame rate and more pixels. I find that video games back in the 80’s and the 90’s they were driven and the new technology kind of helped people reach their imagination quicker, but now before a game even gets approved people are asking how many sequels can we get out of it and you have to offer a familiarity about it. I guess a games pitch now would be ‘Well, it’s like Call of Duty’ or ‘It’s like Mario’ but instead you do this and it’s basically this much old game and then that much new. I see that as a problem. I couldn’t agree more. I went through the exact problem about 8 years ago now. I developed a game, designed a game called ‘Sam Suede: Undercover Exposure’ and it was going to be an action comedy. Not an adventure game, but an action comedy and it featured kind of a young guy who was a wanna be detective who ended up getting thrown in a situation where he had to solve a crime. We took it to every major publisher, this was in 2006. Every publisher