Live Magazine February Issue February 2014 | Page 33
protest the fact that they don’t want
me or you to see what they don’t like.
It makes no sense. It’s like ‘if you
don’t want to see it, fine! Don’t buy
it! If you don’t want your kids to see
it, Fine! Parent your children!’. On
the other hand, don’t tell me what to
do!
I think that’s with everything, not
just video games.
Based on your experiences and
where you see video games today, are you able to give me a
rough idea on where you think
sexual content will be in the coming years? Will it finally be universally accepted? Do you think
adult content will increase gradually?
I would hope so and I would hope
that we would be able to deal with
themes in a more mature way. I
mean, Larry was anything but mature, you know... it was immature!
But it was trying to parody the whole
problem. Video games have a ter-
rible record of treating serious subjects seriously and I love would to
see that change in the future. I think
it will. I think it’s got to.
I remember at the very first awards
ever given out for games - I think
it was 1987. Ken Williams was the
president of the Software Publishers Association and in his key note
speech at the awards ceremony he
said ‘I think that some day we will
view the academy awards as the
‘non interactive medium of story telling’ and that the real awards will be
given and the interactive gaming
awards shows.’ I always thought
man, that’s a long way from that,
but still that was 25 years ago and I
think we are getting closer to it, but
we got to have some serious games
that are the equal to a serious novel.
We’ve got to have sexual content
that’s equal to a serious film. You
know, I think that’s coming. God, I
just think that there’s more to gaming
than just a slightly better frame rate
and more pixels.
I find that video games back in the
80’s and the 90’s they were driven
and the new technology kind of
helped people reach their imagination quicker, but now before a
game even gets approved people
are asking how many sequels can
we get out of it and you have to offer a familiarity about it. I guess a
games pitch now would be ‘Well,
it’s like Call of Duty’ or ‘It’s like
Mario’ but instead you do this and
it’s basically this much old game
and then that much new. I see
that as a problem.
I couldn’t agree more. I went through
the exact problem about 8 years ago
now. I developed a game, designed
a game called ‘Sam Suede: Undercover Exposure’ and it was going
to be an action comedy. Not an adventure game, but an action comedy
and it featured kind of a young guy
who was a wanna be detective who
ended up getting thrown in a situation where he had to solve a crime.
We took it to every major publisher,
this was in 2006. Every publisher