Live Magazine February Issue February 2014 | Page 16

IDE NV XI SE ES AM G Sex in video games. A topic that has caused many a debate between gamers, non-gamers, parents and politicians alike. But what is it about the presence of sex in a video game that causes such a stir? While there have been numerous occasions where a game developer has used sex in a video game in a completely tactful way, when has a developer crossed the line? And what is it about sex in video games that causes such a stir? Almost every single civilization, both ancient and modern, has depicted acts of sexuality in their respective works of art. From dramatic performances, to pottery, paintings and even songs, sex has been a widely stream Hollywood movie was in Humphrey Bogart’s The Big Sleep, although the sex in question was inferred, instead of actually shown. While this paved the way for more raunchy depictions of sex in later films, sex has been approached in earlier (but lesser known) films such as Flesh and the Devil (1926) and Hell’s Angels (1930), and pornographic films have in fact, been around since 1897. If film has been depicting sex since before video games, then why have so few video game developers approac hed the subject of sex, and why have so few been able to pull it off? There are a number of things that make sex in a video game a chal- sible on older consoles and PCs. In fact, there was really only one video game series that successfully depicted sex in a DOS-era adventure game in 1987, the Leisure Suit Larry games from Al Lowe and Sierra Games. A clever mix of comedy, puzzles and racy adult content, Leisure Suit Larry is one of adventure gamings beloved classics. Graphics have come a long way since 1987, and while a more realistic and adult depiction of sex has been possible, it hasn’t always been accepted from a number of different people. There is a stigma that haunts gaming to this day that began in the early arcade-era of videogames. Due to the popularity “QUITE OFTEN, PEOPLE THINK THAT BECAUSE WE HAVE AN R18+ RATING (FINALLY!) IN AUSTRALIA, THAT EVERY SINGLE GAME WILL SEE A LOCAL RELEASE.” accepted topic in many creative works for thousands of years. The first depiction of sex in a main- lenge for any developer, seasoned or inexperienced. For one thing, hardware limitations (and in particular, graphics) made sex almost impos- of Japanese video games such as Pac-Man and Donkey Kong, many non-gamers and mainstream media outlets concocted and supported