Live Magazine Christmas 2016 ISSUE Live Magazine December 2016 Issue | Page 30

good example of a tortuous increase in difficulty; one which makes the end of the game feel needlessly stretched out through mandatory grinding for levels.
If you’ re interested in playing Final Fantasy V there are various different platforms you can find it on. The best version of the game is probably the one on the Gameboy Advance, but naturally that might be difficult to get your hands on. The PlayStation version can be found on PSN, but its translation is quite poor compared to GBA version.
The mobile and Steam versions would be highly recommended, as they contain basically all of the elements from the GBA version as well as various gameplay updates, but unfortunately they represent a significant visual downgrade due to the poor work that was done with the character sprites in the process of porting. You’ ll get used to the flat and blurry look of the sprites after a while, and the gameplay is still as good as it has always been, but it’ s a regrettable aspect of a port that could have been the definitive version of the game.
Ultimately, I feel that Final Fantasy V is a very good game that doesn’ t quite reach the same level as Final Fantasy IV. Although the gameplay side is the best the series had seen up to that point, the story and characters simply took too many steps backwards and this hurt the game’ s overall quality.
Fun Fact
Some designs for new job classes that were originally created for Final Fantasy V, but which were unused in the game, would later serve as inspirations for two characters in Final Fantasy VI. These two inspirations were a gambler who would fight using dice and cards in combat, and
a ninja with a dog, which of course became Setzer and Shadow in FF VI, respectively. These two particular ones were thought up by none other than Tetsuya Nomura, who would later become the franchise’ s main character designer.
Nomura was also able to impress his superiors during the game’ s development with his design book, which not only contained his ideas and notes for the game but also various sketches and artwork that he had created for his ideas. This made his book stand out from everyone else’ s, and led to Sakaguchi and Kitase often asking for his book during design meetings.
Additional Sources:- Wikia- Weekly Famitsu

BY TANELI PALOLA FROM VGCHARTZ. COM VGCHARTZ. COM