Landscape & Urban Design Issue 24 2017 | Page 30

Child Friendly Cities and Gardens The creation of human/baby scaled immersive environments within the babies’ garden was realised through intertwining grass lawns, swaying grass and perennial beds with crawling paths, colourful taller shrubs and hidden gems for the children to discover. Movement, colour and sound provided young ones with the motivation to crawl and totter around each corner, leading to encounters with ride-on sheep, giant Allium woodlands, sweetly tasting tiny strawberries and willow hidey-holes large enough for the baby and their main carer. Playful Active Landscapes Flower Forest, Babies Garden Last year, I was asked to design a nursery garden and set upon the task joyfully with a copy of Mary Sheriden’s seminal book ‘From birth to 5 years: Children’s developmental progress’ by my side. I’ve always been a ‘method designer’ and wanted to discover what kind of environment my young clients needed me to create, what my design looked like through their eyes and how that knowledge might be translated into reShaped's public realm designs. Human Scale Detail The babies garden was for children from six months to competent walkers and we particularly wanted to understand what the space looked like from a baby’s height. 30 Landscape & Urban Design In Liverpool, the Anglican Cathedral makes me feel small, both, within it and from Chinatown and the Baltic. Inside the Cathedral, the architect has immersed the viewer in the grandeur and scale of the space. Outside, the scale is less controlled and the nearer the ground you are, the more perspective makes surfaces more expansive, the Cathedral taller and wide open spaces more bland and uncomfortable. Dense detailed environments, however, humanise the scale of the Cathedral and its sudden ‘discovery’ around a corner is exciting and makes me feel like I’ve just seen an old friend. The tweenies garden was for competent walkers under two years old. The nursery staff and I decided that it was important for the children to have a lot of opportunities for role play and encourage development of their running, jumping and climbing skills. Our budgets precluded the use of catalogue equipment and therefore we needed to develop a more ‘playful’ approach. Over the past few years, I have been working on a number of vacant land co-design projects, building furniture and creating playgrounds that children designed for themselves. These playgrounds, typically contain play equipment integrated with their natural setting and are described based on how everything will be used, colours, who they are with and the character of the environment that they are creating. Every element of their design is full of opportunities for play, adaptable and can be used in a multitude of scenarios.