Landscape Insight April 2018 | Page 22

AT HOME CALVERLEY ADVENTURE GROUNDS Kensington Gardens, which I designed and oversaw. That led to a lot of involvement in high-profile design projects, such as the adventure playground called Tumbling Bay in the Olympic Park in Stratford, East London. How big was the team working on the project? For the fundraising and sketching part it was just me as a volunteer, but then when we were doing the contract drawings we went up to three people for a while, and then it went back down to just me to oversee it. We also had a wider design team in, including cost consultants, such as Huntley Cartwright . Ian Jup, who we work with regularly, also happens to live in Tunbridge Wells, and he produced an initial sketch scheme and cost plan for free. Ian and I both then worked together on paid fees. Our wider client was the Tunbridge Wells Borough Council, which allowed us to build on its land. We had a committee process and met monthly to update them in terms of our progress. What was your favourite aspect of the project? It was bringing the community together. So many people have been involved in so many different ways. Everyone thought we were completely crazy - literally a group of five mums were going to raise £225,000 to build this scheme - but we did it, and I think it just shows that if you really 22 Landscape Insight | April 2018 pull together you really can make things happen. I have never really worked on a project which has really brought the town together, and it was such a good news story rather than the opposite, which is ‘council says no to playground’. It’s such a delight to walk past the old bowling green and hear the squeals of delight, you can’t see it straight away when you enter the park but you can hear the kids having fun. So I feel that the project has does its job, since the park was crying out for a proper play area. In terms of the actual design where did you draw your inspiration from? We were really keen for the playground to speak of the local area - that was absolutely fundamental. It is a historic park so we knew we had to be very sensitive to its setting and its location, so the first thing I did was visit the local archive centre in the town and look at some of the historic plans for the park and the local area. Running through the park used to be a stream that led to a formal lake, and that has all since been cultivated and lost. There has always been a strong voice from the community that water should be brought back to the town, as it was originally a spa town. The central element of the project is this serpentine stream - it’s not a real stream, it’s a sand pit that snakes its way through the centre. We added water play features within the sandpit, and there are a series of water tables that adds to the theme of water. That sandpit is backed by sensory herbaceous planting, which is all in blues and purples and grasses which give off the feeling of being near water. The area above that is designed for younger children, and it was about the early beginnings of the town that grew up around the spa. On top of that there are agricultural themes as well, since we are based in the garden of Kent and are surrounded by ancient orchards in Tunbridge Wells. There is a grid of eating apples within the playground, plus a tractor and trailer to give it some more context. We also have some beautifully carved oak sheet made for us by a sculptor I work with regularly. Within the area below the sandpit are outcrops of sandstone. We went to a local sandstone quarry, which is our local rock, to create scuttled mounds to give that feeling of the geology of the area. We have some interpretation boards on how the design relates to the history, and some illustrations and historic plans so that people understand what inspired us to come up the scheme. I wanted it to be a unique site, since I don’t design ubiquitous playgrounds. The worst playgrounds are a collection of catalogue items stuck in a square, that is not a play area in my mind. The landscape is far more important than the playground equipment, and if you can afford to add equipment, that’s the luxury. What you first need to develop is a really exciting