Kiosk Solutions Aug-Sept 2018 | Page 24

usability testing design and also inform expectations of kiosk usage. The costs of not testing Holly Hester-Reilly, founder of H2R Product Science draws parallels between successful usability testing of e-commerce websites and kiosk applications. For Hester-Reilly, “One of the most common cases for usability testing and improvement is e-commerce conversion. That’s because it’s easy to measure and high volume. A highly usable checkout flow will result in more completed purchases and more revenue. This can generate 10x returns.” Translating that to self-service applications, unsuccessful experiences will result in more customer requests for human assistance, incomplete interactions, and frustrated customers. While traditional usability testing can be expensive and time-consuming, there are options that will allow for testing without a significant financial investment. Hester-Reilly suggests that solutions such as interviews.com can provide participants at a reasonable cost. Moreover, while the expense of usability testing is clear, the cost of not testing is ongoing and can be significant. One such cost is challenging to measure; for high-frequency kiosk use cases, the end user will have the option to find alternative methods for completing their task (chose another restaurant, visit another ATM, etc.) When kiosks are difficult to use, they may relocate to find a more user-friendly experience. In addition, more customers will ask to speak to a human attendant. As a result, more usable kiosks will save money on support and reduce customer frustrations. Usability can also ultimately improve conversion rates. Why usability matters Usability isn’t just about increasing conversions, it’s about providing 24 KIOSK solutions customers with an enjoyable experience – one that reflects well on the brand and inspires loyalty and goodwill. This holds true for any user experience be it a product, website or kiosk. Brian Smith, Design Director at Fullstack Labs believes that: “There is no greater turn off to an experience than feeling harassed by the very product you are trying to use. Customers will quickly abandon and seldom repeat using a product that makes them feel incompetent or induces rage.” If someone has trouble with a kiosk, their feelings will likely carry over to the brand itself and can be counterproductive to the kiosk’s intention. Another point Smith makes is that the experience should be enjoyable across demographics. Regardless of the demographics of the target user, it should be accessible to users of any age and gender. Deployers must also consider that if a kiosk isn’t usable by a percentage of the population due to lacking handicap accessibility features, it doesn’t matter how good the experience is for everyone else. For instance, if visually or hearing-impaired users can’t interact with the kiosk, or if those in wheelchairs can’t properly reach the kiosk or touch the screen, that population will automatically be excluded from use. A lack of accessibility can be interpreted as a disregard for that population and may inadvertently spread a larger message about inclusiveness as a company value. Of course, there’s also a potential hard cost to being non- accessible, in the form of lawsuits or government fines. While kiosks are meant to provide a service, share information, allow users to perform a task, and any number of other goals, kiosk usability is a key component to how successful a deployment is and the ultimate impact on customer perceptions. Deployers and designers must take the time to run tests throughout the development process, and even once a project is deployed. This iterative approach to kiosk projects will only lead to happier users, and more productive kiosks – and ultimately a more positive perception of kiosks in general. n