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A player wins a trick when he plays the highest card of the suit that is led. The winner of the trick leads the next.
A player can ' t lead with a heart until a heart has been " broken," or played in the game. Hearts are broken when a player lacks a card in the suit that has been led, so he throws down a heart instead. Many people play that hearts can ' t be broken on the first trick.
A Great Wind Blows
This is a noisy, running around game which works well as an ice-breaker. You ' ll need chairs for all of the kids, and space to play.
If a large group of children stand up, the adult should quickly remove one of the chairs from the circle as soon as the kids stand up and begin moving. Any child who cannot find a chair moves outside the circle and helps the adult come up with ideas for the next " great wind blows ".
Circle Bear by Trish Kuffner, author of The Preschooler ' s Busy Book
How to play:
Arrange the chairs in a circle, facing the middle. All the children sit down.
An adult stands outside the circle and calls out " A great wind blows for everyone who....", fills in the blank with a statement that will affect some of the group( see ideas below). Anyone who is affected must stand up and find another chair which is at least 2 chairs away from their own.
Materials:
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Brown and white construction paper
Scissors Glue Black marker or crayon