KIDS INDIA MAGAZINE ISSUE II OCTOBER 2013 | Page 4

Page 4 Super-Heroes in India their kids not to have heroes. But most of the parents (72%) consider super-heroes are part of the growing process for a child! Heroes are needed to help their kids develop their imagination when they are young. As they grow, heroes help to develop a child’s confidence and become role models for them, particularly those that they can relate to. Heroes play a steady helping role across all age groups in a parent’s educational role. Parents also believe heroes now a days need to be emotional with human qualities and values, but at the same time have strong personalities. Who are the super-heroes of Indian kids? Comics’ characters? Movies’ characters? Cartoons’ characters? Toy characters? In fact, this world is highly structured and codified, both for kids and their parents. Our last wave of the Kids Observer survey* – tracking attitudes and behaviors of more than 10,000 kids and 10,000 mums – tell us more about this universe. Who are they? Chhota Beem, Spider-Man, Superman, Salman Khan or Ben 10. See the table above. Heroes change as they get older: there are a lot more national brands in India rather than universal entertainment and toy characters heroes as we can find in many other countries around the world. However, this tends to decrease as kids get older. Chhota Bheem is a perfect example, being the first superhero amongst kids up to 8 years old, and within the top 5 mentions for kids 9 to 14 years old! Heroes are not gender specific with traditional boy superheroes popular with girls through all age groups; e.g. Spider-Man representing 18% of the men- tions for both boys and girls 12 to 14 years old. What makes a super-hero? Generally, both boys and girls agree on the key elements a hero needs. Both believe that they need to have gadgets as the #1 thing and having a team to support them. Both are in agreement that their heroes don’t need to have extra super powers or be brave; although girls want their heroes strong & relentless, fast and able to fight. Having separate lives is also important for being a hero, par- ticularly for boys, while girls would prefer they were risk takers instead of having a secret life. They don’t need to have extra super powers or be brave. Heroes are people with skills and tools in their life that are real and achievable. What do parents think about super-heroes? Parents are extremely lucid about the marketing source of superheroes: their popularity is driven by marketing, TV and movies (68% of the parents believe this!). That’s the main reason some of the parents would want Last, 62% of parents enjoy passing down their own heroes to their kids, particularly when they are young. But parents know that kids need to have their own heroes and that their childhood heroes may not be relevant anymore, while a high volume of parents are unsure. Philippe Guinaudeau Kids Observer wave*: 1st World Kids Observer. Research conducted in January & February 2013 in India, but also in China, Brazil, Russia, Poland, France, UK, Germany, Italy and Spain. Relevance and Risk – the Licensing Game Licences have become an indispensable part of the toy world. No more than just a marginal phenomenon a few decades ago, the licensing sector has since flourished into a multi-million dollar industry. Today, the classical supply chain of licensor, licensee and the trade, is just one of several business models, with manufacturers marketing properties directly and retailers becoming licensees. Relevance is an important factor in explaining why no-one in the toy sector can ignore licensing any longer. Licences function in the same way as branded goods – they create desire and give direction in a world where consumers struggle to find their way. Today’s children take television, cinema and the internet for grant- KID_Tabloid2013_MAG2_02.indd 4 ed. More often than not, information that is not expressed through the media does not exist in their minds. Therefore, the role of content disseminated through the media is becoming increasingly important, embracing everything from blockbusters and TV series to popular videos on YouTube. With big film studios such as Walt Disney, Warner Bros. and Dreamworks as well as the globally operating TV channels Nickelodeon (Viacom) and Cartoon Network (Turner Broadcasting), the USA is home to the world’s most important content suppliers. Manufacturers and toy shop owners can no longer ignore the latest themes. Lego, for example, resisted licences for many years and it was not until 1998 that it finally signed its first agreements with Lucasfilm («Star Wars») and Disney. Looking back, Christian Korbes, marketing head of Lego Central Europe, comments: «Lego’s doubts were founded on the ups and downs of the licensing business and whether we would be in a position to react quickly enough given the company’s structure at the time.» A trend in recent years has been to concentrate large sections of the licensing supply chain in the hands of just a few companies. One such example is the directto-retail business model which is rapidly gaining in popularity. In this instance, the retailer is the licensee, manufacturer and vendor of the product. In the fashion industry in particular, this model has been in use for many years and with considerable success, but the concept has also been common in the toy trade for some time now. These doubts have since been eradicated: «Star Wars» and themes such as «Indiana Jones» and «Harry Potter» have been hugely successful, showering Lego with impressive sales levels. «Licences such as ‘Star Wars’ enable us to gain relevance within target groups that would not otherwise be there,» states Christian Korbes on the impact of licences. The US is still the biggest licensing market in the world. 01.10.13 17:00