CORE CONCEPTS
The following are core concepts that should be addressed during
this session:
-
Identification of various emotions
-
Expressing emotions
-
When do you/did you feel like this?
-
Who do you turn to when you feel like that?
OUTLINE OF THE SESSION
-
Welcome
-
The feeling thermometer
-
Climbing down the Tree exercise
-
Feedback on previous session (making a new friend)
-
Ice-breaker: Emotion dice
ICE-BREAKER
Emotion dice
Activity
Aim: To distinguish and label emotions
Materials: Oversized emotional dice
Time: 5 minutes
Guidelines:
Throw oversized emotional dice to a child in the group.
-
The emotion facing the child should be played out by the child without using words, and the others in the group
-
Then the child throws the dice to the person next to him or her, etc.
-
This game helps the children get reacquainted with their emotions.
should guess.
ACTIVITY 1 : IF YOU ARE HAPPY AND YOU KNOW IT
If you are happy and you know itÂ… (10 minutes)
Instructions:
Children can sit or stand for this game. Older children can improvise and make their own lyrics.
-
The song that the children will sing consists of four lines that are easy for children to remember.
-
The activities described in the song are performed by all the children:
-
If you're happy and you know it, clap your hands (clap, clap).
-
If you're happy and you know it, clap your hands (clap, clap).
-
If you're happy and you know it, and you really want to show it.
-
If you're happy and you know it, clap your hands (clap, clap).
-
Once the children know the song, you can change the words, e.g.
-
If you're excited and you know it, start to jump (everyone jumps) or:
-
If you're angry and you know it, stamp your feet (stamp, stamp).
-
If you're sad and you know it, start to cry (boo hoo), etc.
-
The facilitator should feel free to make as many verses that will help the children identify, learn about and express their feelings.
Children
We have a break halfway through the session, during which the children can go to the bathroom.
130
The KGOLO-MMOGO PROJECT