Kanto No. 4, Vol. 2, 2017 | Page 21

LLA: I don’t think the jump into the field of architecture visualization was ever a big one for me. It felt like a natural progression with all my interests and choices in life pointing me in the direction of visuals. The architectural interest happened much later. Rather, I didn’t realize until later on how much of an influence architecture had on those feelings and memories. The studio has a vibrant, cinematic approach in its presentation of architecture. What inspires such an aesthetic and why pursue this direction? LP: We reject the idea of a dry hypothetical context, preferring to put unpretentiously presented buildings into expressionist sets that would not be out of place in movies or comic-book thrillers. We generally share a lot of cultural references. Most of us love Kubrick, Blade Runner, whisky, coffee, cigarettes, Helvetica Neue, DIN, Wagner and dead architects. My personal favourites are Brueghel (paintings telling stories), Hieronymus Bosch (paintings telling weird stories), Rembrandt (telling stories through the darkness), Gerhard Richter (telling blurry stories), Julius Shulman (telling organised stories), Mies van der Rohe (less is more) and Douglas Trumbull, the one responsible for the special effects of 2001: A Space Odyssey and Blade Runner. LLA: In general, I think it’s just an honest representation of who we are at Luxigon. I mean that in almost every sense of the word. Honest. We aren’t just doing dramatic skies and “gothic” atmospheres because it looks romantic. Hell yeah, it makes the project stand out and therefore the images, but we have always had the mentality of doing things differently. At the time I started doing visualizations, the tide was changing but the end result was still the same. I was tired of seeing pale images populated by stale businessmen in freshly-pressed suits, all smiling, holding hands and drinking coffee. I learned from my internship in Luxigon’s Paris office that every detail mattered. In order to create nice imagery not only do you have to insert a bit of yourself into the picture, but you must also go beyond the brief. Whereas there is a tendency for a lot of architectural visualizers to prioritise realism in their work, your team goes beyond by adding story. Why so? LP: We are French. French people love good drama and revolutions. There is also a culture of arts and art is made mostly of immediacy; this is something that we can achieve by working by hand. Computers have no feelings, we do. 19 05 Milan Exhibition, Eric de Broches des Combes Below: Iron Resort