Jump Point magazine Issue 01.01 (n°01), December 2012 | Page 2

GREETINGS, CITIZENS! Welcome to the inaugural issue of JUMP POINT, the official subscriber-only magazine of the Star Citizen development team. We’re excited to offer you this very first taste of the content you’ll be receiving as a subscriber and we’re eager to showcase the latest and greatest from the world of Star Citizen. And finally, let me take a minute to introduce myself. There are going to be lots of people working on JUMP POINT; it’s likely that everyone on the team will contribute to one issue or another as we make our way to final release. But as your editor, you’ll have me with you all along the way. I’m David Ladyman, and I’ve worked on Chris’s projects since the early days of Wing Commander. Before Origin, I was system guru for Car Wars and GURPS at Steve Jackson Games. I became Origin System’s publications manager a few days after WC was released, and from that point my publications team put together every manual, install guide, ref card and strategy guide for everything Chris and his team created at Origin (including the Privateer games in England), and then the Wing Commander Confederation Handbook for the movie. (In between Chris’s games, we found time for a few Ultima and Jane’s books, as well.) After Origin, our team (Incan Monkey God Studios) created game guides and manuals for EverQuest, EQ2, Asheron’s Call, Dark Age of Camelot, Star Wars Galaxies, Rift and many others. This month we’re offering you two very exciting sneak peaks: the development sequence of the Origin 300i spacecraft that many users pledged for and blueprints of the famed Hornet space superiority fighter. Keep in mind that this is very early; most sane development teams wouldn’t release a design at this stage, but (a) we make no claims to sanity and (b) we feel that our citizen subscribers can appreciate that there are still changes to be made. We also have a behind-the-scenes look at the now legendary 24hour Livestream marathon and an all-new tale from Spectrum Dispatch (and Star Citizen) writer Dave Haddock! But before we go any farther, we’d like to take a moment to thank you for your support. The truth is, JUMP POINT couldn’t exist without our subscribers. As you will see in the coming months, your monthly fees allow us the extra time to create updates like JUMP POINT, exclusive video content like Wingman’s Basement, and extended development features. You’re also helping add to the game itself: the subscription fees mean we can create more content for everyone in the finished game! When Chris invited me to help, I jumped at the chance, and 12 hours later, I’m hard at work on this first issue. Which reminds me, Chris — at some point we’re going to have to talk about compensation … Meanwhile, it’s gonna be a wild ride! Next month, look for a sit down with Chris Taylor in Game Changers (and maybe a follow-up in-depth interview in JUMP POINT). We’ll also have an interview with Erin Roberts, plus more art-in-progress and a team profile! 2 David