Journal of Online Learning Research and Practice Volume 7, Number 2, 2019 | Page 29

Journal of Online Learning Research and Practice In order to support their individualized learning, we planned to create a spectrum of tools. Specifically, we developed animation-based case studies to replace existing text-based case studies so that emerging teachers will grasp classroom management concepts more effectively (e.g., how to handle a classroom situation with a defiant student, how to attend to a student who makes inappropriate comments, etc.). The primary objectives of this project were to investigate preservice teachers’ understanding of classroom management situations and application of learning to solve them. We developed an online educational application that supports preservice teachers, is easy to use, meets design requirements, and is engaging. The use of animation-based case studies, which are more helpful for preservice teachers to understand classroom management skills, was the primary focus of this project. Teachers may access the information anywhere and at any time and be more engaged when content is delivered through user-friendly, interactive eLearning environments. Unlike traditional textbased case studies, this form of content aides preservice teachers with effectively understanding authentic situations that arise in classrooms. User interactivity plays a major role in online learning environments. Thus focusing on involving users in the learning process by providing them control over the flow is crucial. Literature Review Significant interest in and development efforts to support communication and online learning are widespread. Computers are ubiquitous, and information is accessible at any time and in any place on a variety of devices. There is a greater focus on developing resources to support applications in a platform-independent way and provide greater access to information. With the prevalence of computer and mobile technology, eLearning is a method used to enhance the quality of teaching. ELearning integrates technologies and allows learners to gain knowledge with no time, location, or space constraints. The main goals of eLearning, according to Francis (2018), include: • Enhancing the quality of learning and teaching; • Meeting the learning style or needs of students; • Improving the efficiency and effectiveness; and • Improving user-accessibility and time flexibility to engage learners in the learning process. ELearning helps with shifting the education paradigm from instructor-specific to learner-specific. Applications of eLearning are flexible and varied and include web-based learning, computer-based learning, and virtual education via the Internet, Intranet, CD-ROM, DVD, interactive TV, and other devices. With eLearning, many people around the world are study- 18