Journal of Academic Development and Education JADE Issue 9 | Page 30

30 | JADE ARTICLE #2 | 31 L. A. ROBINSON no matter how difficult a problem appears at first glance, take a step back and look at what you are being asked to do. Just because an answer is simple does not mean it is incorrect. For those who were unable to achieve the correct ‘code’ even when their solution was right on paper, the basic rules of pipetting are then reiterated to the group (handling of the pipette, not transferring solution outside of the pipette tip, changing the tip) but are now seen as solutions to a problem rather than just technical instructions. This demonstrates how seemingly ‘minor’ errors accumulate to have major effects on an experiment (or in this case, detonate a bomb) and emphasises the importance of accuracy. Showing this vividly within the exercise makes it more memorable and when students encounter pipetting in future they can recall the potential ways of introducing error and avoid them. In addition, those who were successful but only just within the allowed error rate are given an example of the volumes they will be working within in future and that 20µl is still a high rate of error which should be improved upon through practice. It is hoped that this example means students don’t become too complacent with the technique and therefore perhaps take less care in future. Tri-Hard pipetting has had some excellent feedback both directly to the tutor and also via module evaluation feedback forms from students who felt they now truly had a grasp of pipetting technique. Discussion Displaying class results on a whiteboard has the surprising effect that students do not shy away from their results being public knowledge; they are either proud if they complete the exercise successfully or if they fail are able to laugh about it and it’s seen as an ‘epic fail’. If unfamiliar with this term, the top two definitions in urbandictionary. com state this as being “Complete and total failure when success should have been reasonably easy to attain” and “A mistake of such monumental proportions that it requires its own term in order to successfully point out the unfathomable shortcomings of an individual or group”. Although having such a negative definition, an epic fail is something to laugh about and is an expression often used by gamers. It is a form of ‘Happy Embarrassment’ as discussed by McGonigal (2011). This type of behavioural change has been seen previously through the use of gamification in teaching (Decker & Lawley, 2013) and is a result of student’s having the freedom to fail. There is very little room for failure in HE and even where there is allowance for this (such as summative assessments) it is rarely seen in a light-hearted way by students. Often failure demotivates and creates a mind-set in the TRI-HARD PIPETTING: DEMONSTRATING PIPETTING ACCURACY USING DIE HARD WITH A VENGEANCE student that they ‘can’t do it’ rather than ‘they need to have another go’. This mentality does not occur in gaming, you only have to look at simple smart phone based applications to see this in action; hours can be spent playing Candy Crush or 99 Bricks without a person feeling like they have failed, they simply restart and try again to earn the next achievement. There is no pressure in this form of failure, the player are not being judged and it has no impact upon their life; they have chosen to undertake a task and their own motivation inspires them to beat/complete it. This freedom to fail is seen with Tri-Hard Pipetting and alongside the more positive reaction to ‘failure’ another benefit is seen; students often ask if they can have another go. Once the task is completed students don’t sit back and wait for others, they will go ‘back to the drawing board’ and collect another set of tubes to be transferred until there are no more left to be distributed. This willingness to try again is of great importance in education and is the only way to improve; if a student’s own personal desire to achieve the result spurs this on it is better for the student (as it is a personal achievement) and the tutor (as they are not seen as forcing a possibly negative experience). Conclusion Tri-Hard Pipetting has been successfully implemented in a level 4 Genetics modules which contains students from Forensic Science to Biomedical Science to Zoology. Because the task is not discipline specific it engages all students and has been shown as a successful way of demonstrating pipetting accuracy. References Bajko, R., Hodson, J., Seaborn, K., Livingstone, P., & Fels, D. (2015). Guilds, die rolls, and leaderboards: Gamification of two undergraduate multimedia and social media courses. In Proceedings of the EDSIG Conference (p. n3460). Balakrishnan, V. S. (2013). The Art of Pipetting. Lab Times, 2, 48. Berk, R. A. (2009). Multimedia teaching with video clips: TV, movies, YouTube, and mtvU in the college classroom. International Journal of Technology in Teaching & Learning, 5(1). Coffield, F., Moseley, D., Hall, E., & Ecclestone, K. (2004). Learning styles and pedagogy in post-16 learning: A systematic and critical review. da Rocha Seixas, L., Gomes, A. S., & de Melo Filho, I. J. (2016). Effectiveness of gamification in the engagement of students. Computers in Human Behavior, 58, 48-63. Dark, M. L. (2005). Using science fiction movies in introductory physics. The Physics Teacher, 43(7), 463-465. Decker, A., & Lawley, E. L. (2013, March). Life's a game and the game of life: how making a game out of it can change student behavior. In Proceeding