Journal of Academic Development and Education JADE Issue 8 | Page 6

6 | JADE EDITORIAL | 7 DR. KATE CUTHBERT reaching a curriculum that is truly fit for purpose? There are also the situational aspects surrounding curriculum development such as the lonely programme leader without line management powers working to pull together a curriculum within three months without a dip in teaching hours. Being in this situation you are forgiven for getting the task done rather than finding the best way to get the task done. CURRICULUM DESIGN LEARNINGS FROM PRODUCT DESIGN Design Principle Curriculum Design Questions A user-driven mentality: An upfront exploration of needs, behaviours and perceptions of users • How well do we understand our current students and can we forecast for our prospective students? • How well do we understand points of difference and similarity between students? • Do we investigate the thresholds (explicit and implicit) of a curriculum and gather insight into the messy parts that need scaffolding? (See Meyer and Land, 2005) Prototyping: Iterative design process using models to test a concept or idea. The prototype is reworked over time as learning about its effectiveness is gained by the design team. • How do we test curriculum ideas? We are seeing the growth of creative and collaborative learning and maker spaces - how about academic practice which allows co-creativity, co-exploration and importantly rapidly test ideas. Where is the safe space to take risks and learn as we build? • Can academic teams build curricula without being too constrained by academic conventions and protocols? • How can curricula be more agile as new learning about the learning surfaces? Concept visualisation: The outputs of early brainstorming are communicated across variety of media, often highly visual. • How often do you deviate from your institution’s validation paperwork to explain and communicate your curriculum ideas? • How do you articulate the learner journey over and above the modular matrix? How do users get a sense of the experience of the programme? A large proportion of academic literature is dedicated to the what of curricula, the content and the pedagogy but very little transformation has happened with regards to the development process. How can curriculum development activities be refreshed in such a way that results in a better outcome? Just a pause point here; what is meant by a better outcome in the context of curriculum development? It is quite a big question but focusing on this helps recognise the importance on how we develop curricula. No doubt that at the forefront of your answer will be “successes for learners”. But as an outcome, that is heavily dependent on achieving an improved user experience, closer alignment to development stages and matching up support when needed and always teaching the right content in the right ways. These elements could be more attainable if, as academics, we borrowed principles and practices from the science and art of product design. Within a recent blog 1 I spent some time thinking about the possible learning from product design that could be applied to curriculum development activities. In the blog I describe how The Design Council distinguished four major phases of design observed in eleven global companies. The first two phases of Discover and Define have the responsibility of articulating the problem/need to be addressed by the eventual product. Both phases use convergent and divergent thinking to arrive at a problem definition. Only when this has been reached are design solutions considered. This restraint to solve the problem before the need is articulated is really powerful and often missing from our curriculum development activities. On the opposite page are some questions for you as a curriculum developer, prompted by the practices observed in the eleven global brands. More inspiration to pinch from the design world Whilst the principles of design that are outlined above offer a way into rethinking and questioning our curriculum development 1. https://www.heacademy.ac.uk/blog/can-curriculum-development-be- guided-product-design Table 1: Design Principles triggering curriculum design questions practices, sometimes a practical thing to try really helps. Following are a few design activities that you might like to adopt when sitting in the curriculum developer’s seat: Experience-based design & public value activities Prompted by the need to develop care services in partnership with patients, experience-based design takes forward a co-production approach. With some adaptations the toolkit from the King’s Fund 2 would meet the needs of engaging students within curriculum 2. https://www.kingsfund.org.uk/projects/ebcd