Journal of Academic Development and Education JADE Issue 8 | Page 14

14 | JADE ARTICLE #1 | 15 PHILIP DEVINE of a sequential ordering of thought. It is clear that the educator, whether lecturer, librarian, technologist etc., is, in part, responsible for developing those pedagogical experiential phenomena in the digital domain, and the critical design of aesthetic experience in ‘Interconnected Motions’ (Dunne and Raby, 2005). This indicates that the logo of educator, embedded within the logo of the institution, anchors cohort learning and teaching, and begins to map pedagogy, curriculum, learning and teaching, and (hypothetically) behavioural models. If I accept that logo, related to icon and iconography, can be designed to extend the presence of the educator (which in distance learning is a much needed progression), and pursue an educator’s idealised cohort learning outcomes. I can then see no reason why an educator’s logo/icon (knowledge, passions and personalities) cannot be acquired as representation of learning objects (information) to guide student subjective experience of learning objects, towards expected learning outcomes, and beyond. Cultivation of individuals, and idealised experience, in icon and iconography very much relates to an enlightenment of a sort, a religious enlightenment, a pathway, guidance or teachings that transcend matter (Pederson, 2010; Edwards, 2010). I would suggest that the agency of objectification of information in the digital domain (in the service of learning and teaching) resides in these same properties, properties that separate matter from meaning, and enhance meaning to identify potential in the student and connectivity of subjective (idealised) experience. That subjective experience may be located within the objectification of information in the digital domain, or the intellect of the individual, both in real terms being the same, an objectification of information. This increases the potential for experimentation in critical thinking (physico psychical organisation) that relates to the rejection of representation by objects in the service of the creation of new ideas made concrete in objects. Conclusion This aim of this paper has been to begin to explore, and uncover evidence of agency and mythology in the objectification of information in culture and learning within the digital domain, relating to “Cognisphere” (Hayles, 2006). I have explored the nature of the objectification of information, theoretically, through the writings of Hayles, Simmel, Berger, Edwards, Dunne and Raby, etc., and practically by an (minimal) interrogation of empirical data taken from #edcmooc Twitter feed (01.02.13, time period 17:00 to 18:00). In conclusion I would suggest that this ‘minimal’ investigation warrants further attention, and that agency in the objectification of information to enhance pedagogy in digital education, lies (in part) in a critical design of idealised (aesthetic) experience in ‘Interconnected Motions’ INTERCONNECTED MOTIONS: AGENCY OF INFORMATION IN CULTURE & LEARNING (VIRTUAL MYTHOLOGY) (Dunne and Raby, 2005). This creates a virtual mythology that could be seen to perpetuate idealised experience, possibly resulting in ‘Theta State’, where Theta State is identified as the gateway to learning and memory. References Edwards, R. (2010). The end of lifelong learning: A post human condition? Studies in the Education of Adults, vol 42, no 1, 5 17. Geog Simmel. (1910-11). How is Society Possible?, American Journal of Sociology, vol. 16. Pedersen, H. (2010). Is the posthuman educable? On the convergence of educational philosophy, animal studies, and posthumanist theory. Discourse: Studies in the Cultural Politics of Education, vol 31, no 2, 237 250. Berger J (2012). The shape of a pocket. 5th ed. Knopf Doubleday Publishing Group: ISBN 0375718885, 9780375718885. Dunne and Raby. (1999, 2005). Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design, The MIT Press. Hayles, N.K. (2001). Desiring Agency: Limiting Metaphors and Enabling Constraints in Dawkins and Deleuze/Guattari. Hayles, N.K. (1999). Toward embodied virtuality, chapter 1 of How we became posthuman: virtual bodies in cybernetics, literature and informatics. Chicago, University of Chicago Press. Hayles, N.K. (2006). Unfinished Work: From Cyborg to Cognisphere. Theory Culture Society, 23/7-8. Johnston, R. (2009). Salvation or destruction: metaphors of the internet. First Monday, 14(4), [online]. Available at: . [Accessed 17 March 2005]. Haraway, D. (1985, 2007). A Cyborg Manifesto: Science, Technology, and Socialist- Feminism in the Late 20th Century. in D Bell and A Kennedy, The Cybercultures Reader. Routledge. Sheller M. Urry J. (2006). “The new mobilities paradigm” Environment and Planning A 38(2) 207 – 226.