Journal of Academic Development and Education JADE Issue 8 | Page 12

12 | JADE ARTICLE #1 | 13 PHILIP DEVINE Below is a micro sample of #edcmooc participants’ ‘tweet’ comments that objectify the hypothetical internal cognitive symbol of the educator, as evidence of idealised experience: “Watching live Hangout with profs in #EDCMOOC” “The #edcmooc is really fantastic. Terrific to hear all the profs, read the live-tweeting, see the highlighted content. http://t.co/NSpu5vf2!” “RT @adarel: The #edcmooc is really fantastic. Terrific to hear all the profs, read the live-tweeting, see the highlighted content. http: ...” “@cibliste me too - hearing from ‘the #edcmooc profs’ in real time really helps me lots :)” “Hearing from the profs is a great way to wrap up week 1! Loving it. #edcmooc” “Appreciate all 5 of profs in #EDCMOOC doing Hangout ... Interesting example of ““teaching presence”” w 40K students” “Agree! RT @bwatwood: Appreciate all 5 of profs in #EDCMOOC doing Hangout ... Interesting example of ““teaching presence”” w 40K students” “RT @flittleton: Agree! RT @bwatwood: Appreciate all 5 of profs in #EDCMOOC doing Hangout ... Interesting example of ““teaching presence”” ...” “RT @christinepwr2: RT @bwatwood: Appreciate all 5 of profs in #EDCMOOC doing Hangout ... Interesting example of ““teaching presence”” w 40 ...” (B) “I think this #edcmooc hangout really conveys the personality of the profs & makes the course more fun & engaging than ppt-style teaching” “#edcmooc Thankyou Sian, Christine, Jeremy, Hamish, Jen! Now I truly feel I have shared a class with thousands listening eagerly to our profs” (A) “#edcmooc Thank you so much profs very well done! It enhances motivation! motivation” (#edcmooc Twitter comment sample, 01.02.13, time period 17:00 to 18:00) The twitter comments above represent an objectification of information in human experience (hypothetical idealised human experience) in learning culture. The culture and cultivation of #edcmooc participants is gained through experience of the agency of external forms (objects) as defined by Simmel (1910-11). I have highlighted in bold specific words in comments, that represent, in my opinion, subjective ‘experience’ which I would suggest hint at ‘idealised experience’ and the possible presence of a Mythology; an individual’s attempt at “control strategies” to “define boundaries” that are not based on the “integrity of natural objects” (Haraway, 2007, p 44). For instance the word ‘profs’ (as an example) gains traction throughout the twitter conversation, yet I understand that no Professors were present during the time period identified... possibly reflecting Berger’s point of view, that “we live within a spectacle of empty clothes and unworn masks” and thus defining a possible “virtual mythology”. Does the word ‘Profs’ denote an INTERCONNECTED MOTIONS: AGENCY OF INFORMATION IN CULTURE & LEARNING (VIRTUAL MYTHOLOGY) elevation of the objectification of information, through heightened sense perceptions in the massification of education, indicating “that reality is never present to us as such; rather, our sense perceptions are self-organising processes that construct the world we know from the unmediated flux, unknowable in itself” (Hayles 2001, p. 145)? If so, this gives credibility to the notion that the objectification of information within the digital domain is being raised to the status of icon, with relation to iconography; iconography being the interpretation of image (or object). If I accept this argument I can begin to understand a notion of ‘idealised experience’ located in an objectification of information within the digital domain as ‘agency’, as suggested by tweet comment (A) “#edcmooc Thank you so much profs very well done! It enhances motivation! motivation”, and Tweet comment (B) “I think this #edcmooc hangout really conveys the personality of the profs & makes the course more fun & engaging than ppt-style teaching”. This interesting (possibly challenging) interpretation of the agency of information in culture and learning, especially with relation to icon and iconography, may I believe, help to uncover the potential of digital education and enhance student learning experience. Iconic experience is guided by metaphor, with Lakoff and Johnson (1980) arguing that “speech, thoughts and actions are based upon metaphors” and that “we only understand reality through metaphor” (cited in Johnson, 2009). Hayles (2001, p. 144) supports this, stating that “Metaphor performs essential functions in orienting and guiding thought; it connects abstraction and embodiment”. This connects ideas and objects, making notion concrete. If heightened sense perception is located in idealised experience in the digital domain, resulting in more motivated, and inspired students, the notion of ‘virtual mythology’ may be able to be designed into the learning experience. I can then ask the question, how would a ‘virtual mythology’ become apparent in digital education? My discussion to this point, has in part, set out a theoretical argument to support a pedagogy for virtual mythology, helped by the identification of idealised experience in digital phenomena (#edcmooc), thus leaving my argument, to now describe a practical interpretation of pedagogy in virtual mythology for digital education. Note: It is beyond the practical remit of this paper to fully document and describe pedagogy in Virtual Mythology, but it is possible for this paper to begin to sketch out and propose a direction of travel. What is key to pedagogy in virtual mythology? I would suggest that what is key is an “idealised experience to establish in behavioural models” in pedagogy, enhanced by what Urry and Sheller define as “sorting systems” a creativity that is found in the re-ordering