Journal of Academic Development and Education JADE Issue 8 | Page 10

10 | JADE ARTICLE #1 | 11 PHILIP DEVINE matters of concern/things”, with relation to Marinetti’s aesthetic of deconstruction (cited in Benjamin, 1935, p. 15). This gives rise to heightened subjective experience in digital cultures, and leads to the problematic relationship between object and subject, extending Simmel’s (1910-11) understanding of nature as being represented by the way our intellect assembles and orders sense perceptions (physico psychical organisation). Simmel’s (1910-11) widening of the Kantian worldview (thought experiment) introduces the concept of ‘rejection’, in that objects reject representation because “coherences, regularities, appear as subjective, as that which is brought to the situation by ourselves, in contrast with that which we have received from the externally existent”. In light of Simmel’s understanding of nature, I would like to go on to suggest that the agency and ‘mythology’ of an artifact (or object) is not delivered by representation, but is delivered by experiment, assemblies, orderings and sense perceptions, described by Haraway (1985, p. 84; 2007, p. 57) as “powerful infidel heteroglossia”. This is perpetuated by the relationship between the apparent and the existent, Berger (2010, p. 9) telling us that “appearances are volatile” and that “technological innovation has made it easy to separate the apparent from the existent” indicating that the “system in which we now live has a mythology”. Berger extends Walter Benjamin’s ‘pre-world war two’ worldview, as set out in “The Work of Art in the Age of Mechanical Reproduction” (Benjamin, 1935). INTERCONNECTED MOTIONS: AGENCY OF INFORMATION IN CULTURE & LEARNING (VIRTUAL MYTHOLOGY) would suggest, attempt to deliver a mythology of a type. What is new is the social acquisition of media in the digital domain, in which populations in general appear to continue the apparent human condition of mythification of human experience (for one purpose or another). This is described by Berger (2010, p. 12) as living “within a spectacle of empty clothes and unworn masks”. Cultivation, Icon and Iconography In light of my understanding of agency, mythology and representation, how is the objectification of information on culture and learning made apparent in practice, and what are the abilities and effects of the agency objectification of information on culture and learning? I would suggest that the notions of agency in this instance are legion. It is hoped that #edcmooc data will uncover less obvious representations of idealised experience that influence digital education. So, to begin what would be a more substantial study, beyond the remit of this paper, I would like to share my thoughts on #edcmooc participants’ representation of lecturer within the #edcmooc digital environment, and locate evidence of that representation in learning within #edcmooc data [Appendix 1]. To understand the nature (and abilities) of agency in relation to the objectification of information in culture and learning, it is necessary to further investigate the notion of representation, with the understanding that objects reject representation (Simmel, 1910- 11). I define representation as “a hypothetical internal cognitive symbol representing reality” [appendix, 2] that can be shared among members of a group or community. I now introduce the notion of mythology into my argument, defined as “idealised experience to establish behavioural models” [Appendix, 3]. I can then suggest that what I am looking for, the agency of the objectification of information, exists in established behavioural models (or patterns) within, in this case, empirical data that may deliver ‘idealised experience’, or what Pedersen (2010, p. 243) describes as a “preoccupation with the project of the human”. I understand that through ‘experience’ it is possible for objectification of information to mean many ‘things’ to many people, defined by Sheller and Urry (2005, p. 222) as “flickering combinations of presence and absence of peoples”. The portrayal of idealised experience that hopes to result in established behavioural models is not new; far from it. Early cultural artifacts to contemporary religious icons, or early forms of product (brand) advertising, to digital artifacts gone viral, all, I 1: #edcmooc Hangout, 01.02.13, 17:00 pm–18:00 2: Ohrid Annunciation Icon The images above are a juxtaposition of objectification in the service of the cultivation of individuals. The first is taken from the initial edcmooc Google hangout; the second, a Christian artifact created in the first quarter of the 14th century. My interest in this juxtaposition of image is in how the massification of audience in educational experience represents lecturer (or educattor) as an arbiter or source of knowledge. Resulting from objectification, the artifact or object is becoming iconic, if only fleetingly, a representation of idealised