Internet Learning Volume 3, Number 1, Spring 2014 | Page 87

Developing a Community of Practice levels in designing, creating, and teaching in blended and online environments. To deal with these challenges, our University’s Center for Online Learning adopted a community of practice (CoP) model (Wenger, 1998). According to Wenger (1998), within a CoP framework, more experienced faculty (or those with more expertise in a subject area) can mentor and assist in the development of faculty who are newer to the discipline, thus alleviating the strain of understaffed instructional design departments. The purpose of West Virginia State University’s (WVSU’s) CoP was threefold: (1) to gather a cohort of interested faculty from a variety of disciplines to discuss and learn about different approaches to blended and online course design, (2) to develop skills and knowledge that could then be shared with the group, and (3) to work together on projects of interest. Participants in this CoP go through a semester-long training program focusing on online teaching and course design called the Online Teaching Institute (OTI). Upon graduating from OTI, faculty continue meeting monthly to discuss and receive feedback on issues they are experiencing in their blended and online courses. During these meetings, several faculty members from science fields shared their struggle to find a mode of instruction that would utilize blended and online approaches to teach science but also preserve the integrity of their classrooms. The flipped model of instruction seemed to be especially attractive to science faculty because (1) the transition to this mode of teaching would be relatively easy as they could utilize already-existing lecture materials and (2) they would not have to give up any class time as they familiarized themselves with the format. However, discussions in the larger, interdisciplinary CoP indicated some skepticism as to whether a literal translation of flipped classroom (i.e., taking already-existing presentation materials and recording them and using slightly modified homework assignments as in-class activities) would be effective without implementing additional course design modifications such as inquiry- or problem-based approaches. The result of these discussions was the creation of an interdisciplinary research team which included a biologist, an educational psychologist, and an instructional designer/technologist to study the efficacy of a literal translation of the flipped classroom design on student learning in a general education biology course. Literature Review Blended or hybrid learning experiences have been a common part of higher education for the past decade. A three-year study of over 1,000 U.S. colleges and universities found that roughly 46% of four-year undergraduate institutions offered blended courses (Allen, Seaman, & Barrett, 2007). However, the popularity of the flipped classroom, as brought to national attention by Bergman and Sams (2012), has seen a marked growth over the past year. While there are some slight variations of the model (e.g., Musallam, 2013), most of the available literature suggests that the basic flipped instructional model consists of recorded lecture materials which are watched by students at home and application-type questions and problems (i.e., the traditional homework) which are worked on in class (Mangan, 2013; Bergman & Sams, 2012; Topo, 2011) (see Movie 1). On a surface level, this model appears to be relatively simple to adopt and institute. An instructor needs a computer, screen capture software (such as Camtasia, Screencast-o-matic, etc.), a headset, and a 86