International Journal of Open Educational Resources Volume 2, Issue 1, Fall 2019/Winter 2020 | Page 186

International Journal of Open Educational Resources own learning (Jacobson et al., 2018). It can be revelatory for students to realize, for example, that how they feel about learning something new (affective) may have an impact on that learning (cognitive). They might find that they want to take action (behavioral) in the real world based on new knowledge. Thus, the metaliteracy model is a framework that organizes the domains of learning and gives students a sense that the nature of learning encompasses many more activities than the cognitive domain they likely focus on. Metaliteracy also asks students to appreciate the different roles that they as learners occupy in today’s information environment. It is most common for students—and for many of the rest of us—to think of ourselves simply as consumers of information. The metaliteracy model extends this, encouraging students, in a variety of ways, to think of themselves as information producers. Thus, part of the metaliteracy model delineates a variety of active roles that students consciously or unconsciously use in their own learning process, such as “teacher” (how many times without even thinking about it do you explain to someone else the facts of a situation or the meaning of a concept?), researcher (how many times a day do you go to Google to look up a specific set of facts?), or translator (consider times when you encounter something in one medium and then “translate” it into another medium, e.g., talk to a friend about what you have read). Thus, metaliteracy emphasizes the variety of ways that students are able to go beyond the relatively passive role of information consumer and take charge of their learning. The four learning domains and the learner roles can be seen in Figure 1: The metaliterate learner. Figure 1. The metaliterate learner. 178