Intelligent CIO Europe Issue 14 | Page 33

+ EDITOR’S QUESTION LIAM BUTLER, AVP AT SUMTOTAL, A SKILLSOFT COMPANY ///////////////// G amification is not a new idea, but efforts have often only focused on traditional, office-based workers. Enterprise mobility means work is now something people can do anytime, anywhere. This is changing the face of the enterprise – just look at the increasing popularity of remote working, flexible hours and the gig economy. But distance can result in a lack of engagement, particularly with learning and development platforms. As a result, companies need ways of making all workers feel integrated and engaged – even if they work tens, if not hundreds of miles away. By harnessing the natural competitive drive of employees and the power of perceived progression and reward, it is possible to increase levels of motivation and engagement in workers. It’s a win-win situation When it comes to enterprise gamification, opinion has long been divided between liberal business leaders, driven by motivation and productivity, and those who believe that the traditional disciplined environment is ultimately more productive. But gamification in the enterprise is no longer a ‘nice to have’, it’s a must. Businesses in particular have a lot to gain from gamification methodology – it ensures maximum learning efficiency and minimises the effects of potential diversions or distractions by motivating the user to remain engaged in the content. Examples of successful gamification projects are being seen across the globe; transforming business operations and changing the way organisations engage and motivate today’s flexible and mobile employees. For HR teams, workplace gamification should be an integral part of performance management and learning strategy. www.intelligentcio.com Gamification in practice Businesses need look no further than the modern computer game industry – particularly those designed for mobile. The mobile games industry has grown at a phenomenal rate in recent years, breaking more than £1 billion in revenue for the first time in 2017. Mobile game developers are expertly applying game mechanics and intuitive user interfaces to keep players coming back for more. Opportunities to win rewards, hone skills, progress through difficulty levels, move up leader boards and interact with other players keep gamers interested, engaged and active over time. In her 2011 book, Reality is Broken, the American game designer, Jane McGonigal, highlighted four key elements she believes underpin the reward process that motivates an individual gamer: 1. Satisfying work – the opportunity to improve and progress 2. A perspective of success – feedback and rewards 3. Socialising – interacting and connecting with others 4. Significance – recognition through leaderboards Businesses that can harness these gamification methodologies can amplify individual employee ambitions, enhance team collaboration skills and motivate their workforce to perform and engage with learning that can be immediately applied to the realities of their day-to-day work. INTELLIGENTCIO 33