Inside the Designer: Understanding imagining in spatial design Inside the Designer | Page 8

Marisha McAuliffe some well-known designers such as architect Frank Lloyd Wright who proposed: Conceive the building in the imagination, not on paper but the mind, thoroughly – before touching paper...Let it live there – gradually taking more definite form before committing it to the drafting board (Wright, 1928). Reading this then prompted questions about what we needed to focus on and how we might in our educational role facilitate conceptualisation in the imagination in design education. As pointed out by Athavankar (1997), this was a question to which at that time there were very few, if any, answers: [Design] education has neglected the development of visualization and imaging abilities, not fully realizing their potentials as well as implications for creative pursuits. There are no conscious attempts to promote the development of imagery and abilities to control images voluntarily and thereby facilitate problem solving (Athavankar, 1997, p. 39). To better understand the context of this, an in-depth review of design methodological literature was undertaken which is presented in Chapter 2 of this book. As outlined, the review pointed to early research concerned with developing prescriptive models of design in order to improve process efficiency and product performance. Underlying this was an understanding of design as a mechanistic, sequential activity. When these new models failed to achieve the desired outcomes, especially in the spatial design areas such as architecture and interior design, attention turned to better understanding the nature of the design task, and with this a new conception of designing as a heuristic, satisficing activity emerged. As the review shows, this was facilitated through research concerned with the nature of design problems and design as a (creative) cognitive activity. Design problems were identified as being ill-defined and ‘wicked’ due to their complexity and future oriented nature, demanding a generative way of reasoning involving abductive, as well as inductive and deductive, thinking. While there was some associated research to do with visualisation and modelling, this was minimal, prompting Kokotovich’s (2000) call for more systematic methodology in order to extend the views expressed in the design literature relating to creative mental synthesis. He argued that whilst there has been 8