INhonolulu Magazine Issue #15 - March 2014 | Page 28

“Well, it’s first important to think of these things just how you would describe them,” he begins. “What would you say makes a build a build? In a club-type song the build would typically be signaled by some kind of synthesizer rising in pitch and the percussion would start dividing into smaller fractions—8th notes into 16th notes, for example. If you can analyze the audio and actually pick those pieces out and determine that the pitch is rising consistently, then you know this could very well be a rising climax. “Of course the program is not always right, but usually when it’s wrong you can’t really tell anyway,” he continues. “I designed it so that it would never have clashing colors or saturate to full white. You always end up with a palette of really cool colors.” In college, Robertson continued to experiment with his idea of linking electric signals from the audio tracks to visual light outputs, incorporating it to a larger extent into the UHM entry for the Solar Decathalon. “Henk Rogers, the owner of Tetris, ended up noticing Hawai‘i’s entry into From page 27 through trial-and-error. By the time I graduated high school I was already making some pretty good music.” Robertson then combined his love of music with his love of video games by offering to work on developing the mod GoldenEye: Source (GE:S). “I joined because I wanted to practice my music production and I saw these independent games being a good opportunity for it,” explains Robertson. “Being that the soundtrack was remixes, rather than original music, it was considerably easier to get that experience because I could focus entirely on improving the production value of my music.” Robertson started on GE:S in 2005, and the mod ended up becoming such a big hit that it was included on one of the CDs that comes with issues of PC Gamer. “The game got a lot of recognition, which I wasn’t really expecting.” Robertson says that because he entered the realm of music production from the standpoint of a digital composer, he had the advantage of becoming familiar with music spectra. “All that means is that I’m able to fully understand what frequencies of sound are playing at any given time,” he explains. “And now, as an electrical engineer as well, I know how to convert between time-domain signals and frequency-domain signals, meaning I can sample a bit of audio and represent its frequency intensities digitally. Once I realized how to do that, everything just made sense. If I know what the intensity of the 0–100hz band is, I can animate that to the kick-drum—easy.” That’s when Robertson had his epiphany about using the electrical signals from audio to create vibrant, and stunning visual outputs. “I tested that idea by creating a filter amplifier that separated bass, mid and high frequencies in music, and would drive lights to those different frequencies,” explains Robertson. Page 28 “My dream job would have to take advantage of all the weird skills I’ve built up since I was a kid.” “From then on I was hooked. That was the first thing I built that was all my idea; my concept. I saw it through to it actually being a product and after that I started building more and more things; learning more about signal processing and how to make my devices small and more professional.” From there, Robertson says he began writing software algorithms that could analyze music in real time to break down the structure and components of a song and determine where the breaks and buildups are. “The software could intelligently decide whether it was interpreting a buildup, an epic choru ́