Infinium Global Research In-Flight Entertainment Market | Page 8

In-Flight Entertainment Market: Global Industry Analysis, Trends, Market Size and Forecasts up to 2024 The market size of in-flight entertainment is determined based on the top down approach. The market size is validated using primary interview with the participants working in some of the leading players in the in-flight entertainment market. The primary interview participants typically includes managers and CXO level executives of theleading players in this market. The primary interviews not only help identify the market size of the in-flight entertainment market but also identify the factors that promote the growth in the market and the factors that restrain the growth in this market. The views of primary respondents were reconciled to provide qualitative analysis of the in-flight entertainment market. The primary respondents also help identifying top 5-10 players and their possible market share in the respective country markets and in world market. The bottom-up approach is used to validate the global market size of in-flight entertainment. With the help of primary interviews and secondary research the market size of in-flight entertainment is determined for each country studied, which then is added to arrive at regional market size and thereby obtaining global market size. This in turn helps us to validate the market size of in- flight entertainmentin the world market. Executive Summary Global In-Flight Entertainment Market Highlights, (USD Million) The global in-flight entertainment market is expected to grow at a CAGR of 9.5 % between 2018 and 2024 in terms of value.With rise in significant demand for the in- flight entertainment systems, the new entertainment systems companies offering W- IFE software and hardware are growing at a rapid pace. The growth in this market is attributed to the factors such as growing competition among the aviation companies by providing enhanced customer experience, growing number of air-travelers and technological advancements. Additionally, mobile devices such as smartphones, tablets and laptops manufacturing companies have started offering wireless in-flight connectivity and entertainment services to customers, such factors are also likely to drive the In-flight entertainment market. However, high cost associated with © Infinium Global Research Page 8