Infinium Global Research In-Flight Entertainment Market | Page 3
In-Flight Entertainment Market: Global Industry Analysis, Trends, Market Size and Forecasts
up to 2024
Introduction
Report Description
The Global In-flight Entertainment Market was sized near USD X.X billion in 2016. The
global in-flight entertainment market is projected to grow with a CAGR of 9.5%
during 2018-2024. The In-flight entertainment (IFE) is the entertainment system used
in the aircraft for the passengers during a flight. This IFE system offers several
entertainment options including movies, games, in-flight map and so on. Usually, the
in-flight entertainment in the short-distance flights is provided via entertainment
device mounted on the chairs backside. In addition, for the longer distance flights
offers passengers a piano, dining room, smoking room, food and drink services,
movies on projectors and so on. The IFE system helps to distract the passenger's
attention from the restlessness, flight fatigue, and boredom. Moreover, the IFE
system on the new planes have become more advanced, this system contains seat-
back computers and wireless setup. This IFE system not only provides the multiplex
cinemas and music but also internet connectivity, interactive maps, and surround-
sound audios on the planes.
This report estimates the market size of in-flight entertainment market in terms of
value (USD million) over the period of 2016 to 2024.The year 2017 is considered to
be a base year, and 2018 to 2024 is considered to be a forecast period. Moreover,
the market sizes for in-flight entertainment market in numerous application is
estimated in terms of value. This market research study provides detailed qualitative
and quantitative analysis of the global in-flight entertainment market. Additionally,
the report provides a comprehensive review of the major market drivers, restraints,
opportunities in the global as well as regional markets of in-flight entertainment
market. The market analysis covers major geographic regions, such as North America,
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