Infinium Global Research In-Flight Entertainment Market Global Industry Ana | Page 5
In-Flight Entertainment Market: Global Industry Analysis, Trends, Market Size and Forecasts
up to 2024
The report on global in-flight entertainment market covers type, system and product.
The type segments include air interface and core network. On the basis of system the
global in-flight entertainment market is categorized into centralized self-organizing
network, hybrid self-organizing network and distributed self-organizing network.
Furthermore, on the basis of product the in-flight entertainment market is
segmented as hardware, connectivity & communication and content.
Research Methodology
Methodology
Infinium Global Research published reports are based on extensive primary and
secondary research methods. The research begins with extensive exploration through
secondary sources followed by primary research. With these research methods we
were able to estimate the market size of the in-flight entertainment market, to
identify the factors that promote the growth in this market as well as the factors that
hamper the growth in the market. Comprehensive primary and secondary methods
helped us to identify the trends in the market and to project the opportunities that
the key players may get in the coming days.
Research Methodology: An Outline
Primary source of the information and data include
Industry Experts/consultants
Top level executives in the key market players
Subject matter experts
Academicians and research scholars
PRIMARY RESEARCH
Secondary sources of the information and data include
Company annual reports
Government/institutional publications
Trade and associations journals
Databases
Websites and publications by research agencies
Others
SECONDARY RESEARCH
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