Infinium Global Research In-Flight Entertainment Market Global Industry Ana | Page 5

In-Flight Entertainment Market: Global Industry Analysis, Trends, Market Size and Forecasts up to 2024 The report on global in-flight entertainment market covers type, system and product. The type segments include air interface and core network. On the basis of system the global in-flight entertainment market is categorized into centralized self-organizing network, hybrid self-organizing network and distributed self-organizing network. Furthermore, on the basis of product the in-flight entertainment market is segmented as hardware, connectivity & communication and content. Research Methodology Methodology Infinium Global Research published reports are based on extensive primary and secondary research methods. The research begins with extensive exploration through secondary sources followed by primary research. With these research methods we were able to estimate the market size of the in-flight entertainment market, to identify the factors that promote the growth in this market as well as the factors that hamper the growth in the market. Comprehensive primary and secondary methods helped us to identify the trends in the market and to project the opportunities that the key players may get in the coming days. Research Methodology: An Outline Primary source of the information and data include  Industry Experts/consultants  Top level executives in the key market players  Subject matter experts  Academicians and research scholars PRIMARY RESEARCH Secondary sources of the information and data include  Company annual reports  Government/institutional publications  Trade and associations journals  Databases  Websites and publications by research agencies  Others SECONDARY RESEARCH © Infinium Global Research Page 5