IN South Fayette Summer 2014 | Page 55

ayette T ownship SC HOOL D IS T RIC T NE WS South Fayette | Summer 2014 | icmags.com 53 outh F Curriculum Integration 6 – 8: The South Fayette Township School District • 7th Grade SFSD: Beginning in January 2014, seventh graders in technology education class began learning to make apps for mobile devices using App Inventor. Students then began the transition from block-based code to text-based code using processing.js. • 7th Grade SFSD: Through assistance from The Grable Foundation, students in seventh grade are now learning the intricacies of computer-aided drawing (CAD). Students use CAD to complete technical drawings as class discussion focuses on how this tool is used in industry. Students are exposed to the concepts of building prototype models using CAD with the 3D printer. • 8th Grade SFSD: Students in eighth grade participate in an invention unit creating their own unique products using CAD and the 3D printer to fabricate parts for their inventions. S Accomplishments for 2013-2014 include: Curriculum Integration K-5: The South Fayette Township School District and Partner Schools • Kindergarten SFSD: Students in kindergarten participated in their first computer programming activities in December 2013. Students moved fellow classmates through a life-sized maze on the classroom floor by using handwritten blocks of code. Students then used Kodable, an app that introduces participants to the concepts of computer programming, by manipulating characters through a maze using block-based code. • 1st - 2nd Grade SFSD: Students in 1st and 2nd grade were introduced to the concepts of computer programming through Scratch block-based language by building a math game. Students wrote math facts and then programmed blocks of code using conditional statements, to create a quiz with questions, answers, and a scoring system. STEAM Consultant, Melissa Unger, compiled the code into a classroom game that students can play at home or school to practice math facts. • 3rd Grade SFSD: Students were introduced to the concepts and practices of computational thinking through Scratch. In this sixweek project, which started in October 2013, students designed an interactive animated cartoon about their favorite things entitled “All About Me.” Students learned important habits of Connected Learning Initiatives K-5: The South Fayette Township School District • 3rd – 5th Grade: Over 115 students participated in afterschool Scratch Clubs designed to help students continue their passion for learning computer programming. Students choose from three different options: Storytelling, Video Game Challenge, and Scratch and Stuff – using motion sensors and motors to program WeDo Robotics through block-based programming. South Fayette Providing Outreach to Partner Schools Encouraged by The Grable Foundation to test the sustainability of the STEAM Studio Model with different populations of students, South Fayette selected two diverse schools that were committed to similar STEAM strategies: Fort Cherry School District and Manchester Academic Charter School (MACS). South Fayette is testing the sustainability of the model and its ability to transform education through innovation by providing outreach through curriculum development, teacher training, and classroom support. Owens explains, “This unique and innovative approach to education, leveraging the expertise and resources from one district to help another, enhances learning for all students and may pave the way for a new direction in public education.” The South Fayette Township School District works to build a STEAM Studio model for innovation and to build capacity toward sustainable outcomes within underserved partner schools. mind such as being persistent and gaining tolerance for ambiguity. • 4th Grade SFSD, Fort Cherry and MACS: Through an eTextile design project, students learned the concepts of electrical circuitry, computer programming, and design thinking by making wearable, programmable t-shirts. The DIY maker experience is brought into the classroom experience as students use conductive thread to complete circuits and program Arduino boards and LED lights to blink on and off. • 4th - 5th Grade SFSD: Students created robotic creatures, such as alligators, using Lego WeDo Robotics. Our budding programmers built their characters with Lego blocks and then used motion sensors programmed with Scratch to open and shut the alligator’s mouth based on the distance the students placed their hands from the robot. • 5th Grade MACS Through Outreach Support: In this multi-disciplinary 7-week unit led by the South Fayette STEAM Consultant, students studied the body systems in science class and then created self-portraits in art class. Fifth graders learned computer programming and used their new knowledge to create an interactive quiz on the body system with Scratch block-based programming language. Each student became a virtual host in their game as they programmed their self-portrait to speak and move around the screen. A video game designer from Entertainment Technology Center and a game designer from Schell Games quickly became new role models for the students as they joined in the class periodically to speak about career opportunities in computer programming.