IN South Fayette Fall 2019 | Page 39

Learning Through Play at Summer STEAM Camp W hen school is out for summer, it’s time for kids to play. Summer STEAM Camp provided youngsters in the South Fayette Elementary and Intermediate Schools the opportunity to do just that. This year marked the sixth year of the week long camp for students entering fourth, fifth, and sixth grades, with 58 campers participating in activities exploring STEAM (science, technology, engineering, art, and math). Working with Emily Martin and Victoria Lojek, the students learned how to code Sphero Bolts, robotic balls that can be programmed to light up and move around. Once they learned the basics of how to operate the Spheros, the engineers built chariots to attach to the robots and transport cargo along a path. The 50th anniversary of the Apollo 11 lunar landing provided an historic connection for students to learn about rocketry. With Ryan Schoenberger and Sarah Cabonor, they designed, created, and launched bottle rockets and straw rockets. After testing their designs, the young rocket scientists made modifications to make their projectiles go higher and further. Mark Kuglar facilitated the campers in painting pictures related to various STEAM themes such as the environment, robotics, and space. These artists practiced using multiple painting techniques such as sponging, splattering, blending, and incorporating recycled materials. Their paintings will be displayed in the STEAM studios in the intermediate school. This was the third year that Summer STEAM Camp was offered to elementary students as well. This camp had 66 students designing, making, and sharing projects that focused mainly around engineering but also incorporated science, technology, art, and math. Cabonor partnered with Lojek to teach these younger students how to program the Spheros. The programmers quickly grasped the concept of coding and began writing stories for their “round buddies.” Their robotic balls then traveled from one location to another, lighting up, and speaking text in the Sphero programming app. Martin and Schoenberger teamed up to teach students kinetics, the study of how forces make things move and created Googly Monster Kinetic Sculptures. They combined engineering with a bit of art to make a fun, movable puppet show. In another session with Kuglar, they answered the question, “Can you make a game with recycled materials?” Kids like playing games and they soon discovered that they really love making games. Through imagining stories, building rockets, painting pictures, programming robots, and building toys and games, South Fayette students learned a lot about STEAM through play. SOUTH FAYETTE ❘ FALL 2019 37