IN Sewickley Fall 2016 | Page 28

SPECIAL SECTION: TECHNOLOGY IN THE CLASSROOM more than 2,000 superintendents across the country who pledged to integrate digital learning into their districts’ curricula. The National Education Technology Plan also includes a focus on providing each student with the chance to engage in educational experiences led by technology. In addition, Education Week states that digital instructional content is the second largest spend in the K-12 educational technology market, just behind hardware. Houghton Mifflin Harcourt and Pearson, previously known for their paperback publishing, are pushing out the most digital lessons in math, English/language arts, science, business, and fine arts. Students No student is the same. Each has a different family life, upbringing, ability to communicate and learn, and yet these students are all being taught the same way. Schools across the country are shifting from a one-size-fits-all approach to a personalized learning approach. A current buzzword in education, personalized learning allows students to become part of their learning experience. Students will be in control of creating content for learning using smartphone apps. This approach intends to put students at the forefront of molding their learning experience, resulting in stronger student engagement and therefore better outcomes. The Nellie Mae Education Foundation notes that a student-centered approach can “only be successful if [it occurs] within a cultural context that demands continuous improvement and engages collective processes that foster understanding and broad ownership of decisions. This should be driven by vigilant consideration of assessment results that help illuminate the extent to which particular interventions are working, and who is benefiting from the changes in what ways.” THE HOW Mobile and Digital Learning Digital learning made a slow entrance into mainstream education, but with the use of tablets and mobile devices, the number of teachers using game-based learning in the classroom has doubled in the past six years. “The explosion in teacher interest and usage of videos and gamebased learning could be a harbinger of a new awakening for digital learning,” Julie Evans, the CEO of Project Tomorrow, says. In a 2015 survey conducted by Project Tomorrow, 48 percent of K-12 teachers and nearly two-thirds of K-5 teachers reported adopting the use of games in their weekly lessons. According to Education Week, 23 million devices were purchased in 2013 and 2014 alone. More recently, tablets Continued on page 28 > 26 724.942.0940 TO ADVERTISE | Sewickley