IN Norwin Fall 2016 | Page 19

F or North Huntingdon resident Chris Guenzel, necessity was indeed the mother of invention. In 2011, after spending a long day at a Pittsburgh museum, Guenzel and his wife, Shannon, had stopped with their children and extended family to grab a meal at a local restaurant. With six children and four adults in the mix, Guenzel says it quickly became apparent that the dinner had the potential to be “challenging.” “We were outnumbered,” Guenzel, a 1987 graduate of Gateway High School, says with a laugh. “It had been a long day, and the kids were being kids.” In an effort to keep the young cousins “relatively quiet” and occupied, he invented a simple game. Every few minutes, he would give the kids something silly to draw, like “a vampire eating a pepperoni pizza during a snowstorm.” Guenzel would then score the artwork and give loose change to the child with the best drawing. The game was an instant hit. Each time the family would get together to go out to eat, the cousins would ask Guenzel to play “that drawing game.” Following one of those gatherings, Shannon suggested that the game would make a great app for kids. “Like a lot of people, we’re always tossing different ideas around,” says Guenzel. “But we thought this one had great potential, and that it would be a fun family project.” However, he works in pharmaceutical sales, and had no idea where to start. He turned to Upwork, an online freelance marketplace, for help. He soon found a developer and artist who could work within his budget. Bringing the app—which the Guenzels named “Doodle What!?!”—to market wasn’t without complications. The first developer had to quit the project due to health reasons, and Guenzel soon found out that all of the features he wanted to include on the app wouldn’t be possible within his budget. Still, the family persisted, bringing the app to fruition with the help of developer Mirza Zaim of Genial Solutions. From start to finish, the project took more than a year. Before Doodle What!?! launched in April of this year, Guenzel's team took the app through 11 different versions. His children, 12-year-old Blase and 8-year-old Greta, served as beta testers, as did their cousins, Aria Lauritzen, 12; Fiona Lauritzen, 9; Julia Parente, 11; and Connor Parente, 9. The children, who are all Norwin students, were heavily involved in the design process and also contributed various nouns, adjectives and verbs to the more than 1 million quirky drawing combinations the game offers, such as “a caterpillar smooching on a basketball court” or “a ballerina bowling at the zoo.” Shannon, a former English and special education teacher and Gateway graduate, helped to craft the storyboards to present to the developer. She also provides the monster’s voice for the app’s YouTube commercial. “Shannon is the one who had the vision and the idea,” says Guenzel. “She helped me with the big picture.” Doodle What!?! amassed 250 downloads in its first few weeks, and the Guenzels continue to have ideas for both updating the app and for creating additional apps in the future. Chris named his burgeoning tech company KnuckleMonster Games, after the name of his rock band, Knuckle Monster, for which he is the drummer. “I didn’t know what to expect when we started this process, but I’m not doing this to get rich,” he explains, pointing out how difficult it is to compete in a market that’s flooded with apps like “Angry Birds.” “It was just a great experience for all of us. It showed our kids that when you put your mind to something, and you work hard, that it will pay off. We’ve all learned from this.” Doodle What!?! is available for download for $1.99 from both Google Play and the App Store, where it’s received numerous 5-star reviews. For more information, visit doodlewhat.com. n Norwin | Fall 2016 | icmags.com 17