IN McKeesport Fall 2016 | Page 18

SPECIAL SECTION: TECHNOLOGY IN THE CLASSROOM TECHNOLOGY IN THE CLASSROOM Social media and technology are changing the way schools and colleges teach, how students learn, and the way teachers and students communicate. 16 724.942.0940 TO ADVERTISE | McKeesport Area T echnology is finding its way into every aspect of our lives… from the alarm clock on your phone to the fitness app that tracks your workouts and counts your calories, to the DVR that records all of your favorite shows to watch at a later time. Technology is all around us, and there is no escaping it. It has even made its way into mainstream education through rather unexpected avenues. The U.S. Department of Education’s 2016 National Education Technology Plan “outlines a vision of equity, active use, and collaborative leadership to make everywhere, all-the-time learning possible. While acknowledging the continuing need to provide greater equity of access to technology itself, the plan goes further to call upon all involved in American education to ensure equity of access to transformational learning experiences enabled by technology.” EdTech Magazine outlined the benefits of effective, interactive technology that is being used to amplify classroom learning in colleges and universities as well as schools. THINGS TO KNOW: Internet of Things (IoT) is becoming a thing in education. If you are unfamiliar with IoT, it is defined as the development of the Internet in which everyday objects have network connectivity, allowing data to be shared. According to International Data Corp., IoT spending will increase from $655.8 billion in 2014 to $1.7 trillion in 2020. IoT is very new in the classroom setting, but is predicted to stick around. Wearables aren’t just for counting steps for students, although teachers are finding ways to make each step count. Pedometers are allowing gym teachers to keep track of their students’ steps and heart rates and to ensure safe and healthy workouts. Wearable cameras are making projects both in and out of the classroom more exciting for students. From wearable fundraisers to pinging students’ whereabouts on field trips, wearables are making their way into schools and onto the wrists of students across America. 3D printing has surely made a splash with the story of a teacher and his students creating new feet for a duck to walk again. 3D printing allows students to bring their ideas to life, and with the cost quickly becoming more affordable, students and teachers are able to embrace the technology. “There is an inflection point that people get when they start to print because people go out onto Thingiverse, a repository of 3D files, and they print and they print and they print, but there is a certain moment when they realize, ‘I don’t need something that exists, I want something that doesn’t yet exist.’ It’s just a complete paradigm shift,” Jordan Brehove, MakerBot’s vice president of solutions, says. Interactive tech is becoming better, more advanced, and more sophisticated. From robots to