IN Cranberry Fall 2018 | Page 37

ith the installation of the Situated Multimedia Arts Learning Lab (SMALLab)—an embodied learning environment that allows for interactivity within a learning module— students who sign up for animation courses at Seneca Valley have been among the first students in the country to use the program. SMALLab is run by Seneca Valley School District’s Denise Manganello and Ken Macek. “SMALLab is an embodied learning environment where students are up out of their seats, moving as they learn,” says Manganello, Principal of Seneca Valley Academy of Choice. “SMALLab integrates ultra-precise motion-capture technology with an immersive floor projection.” The program was introduced to Seneca Valley through the Innovation Station at CV Elementary in Zelienople. The district continues to integrate a Creativity, Innovation and Research Center (CIRC) to every building. SMALLab mirrors the philosophy of having students learn through innovation. “We want to infuse technology into our classrooms and schools,” explains Manganello. “This summer, we had an opportunity to place a SMALLab into all of our elementary and middle schools. This now allows all students to experience SMALLab from kindergarten through 12th grade.” SMALLab includes access to thousands of standards- aligned activities for students in all grades. This allows the teachers to focus on the infusion of technology and not the timely creation of the technology. SMALLab increases the number of student-to-student discussions during each session. The program allows students to be immersed in learning and doing while collaborating with their peers. Through interactive motion-capture technology, students are moving while learning. Using 12 infrared sensors and a marker set comprised of three reflective markers, each of the 12 sensors work simultaneously to track the user in physical space— allowing each user/student to interact within a given scenario, providing a hands-on/minds-on experience that allows participants to become immersed in the learning experience. SMALLab grows with the students to learn the intricacies of how the modules work and to augment them to each class’ individual needs. At the IHS, the students in grades 9 through 12 are able to conduct motion capture sessions. The students write code and then wear a bodysuit to create images similar to that in a movie. “This program is unique, as we are the first in the country to utilize the SMALLab motion capture animation course,” explains Manganello. “Many schools are doing animation on the computer screen—our students are taking it to the next level.” “This initiative has been a huge success and has provided our students with the opportunity to experience motion capture and animation at the high school level,” adds Macek, who, as the high school’s Technology Education teacher, attended weekly professional development meetings to become prepared for class instruction. Seneca Valley is no stranger to technology courses. During his time at Seneca Valley, Macek has taught all blended and asynchronous technology cyber courses that focus on 3D Modeling and Animation, Computer Sciences and Game Design/Programming. “We offer over 40 Applied Technology courses for students in grades 9 through 12, with additional computer science courses instructed by our math teachers,” says Manganello. “The district has a recommended computer science sequence within our program of studies that helps families plan starting in grade 6. We have created a new Introduction to Coding and Arcade Game Design course to our 7/8 middle school to ensure that students have the basics moving from K through 12 grade.” Student response to SMALLab has been overwhelmingly positive. “When students use this space for the first time, they are all amazed and interact with each other on the same level, ensuring students are actively involved in each lesson held in the SMALLab classroom,” says Macek. “Also, I’ve noticed when activities are completed in the SMALLab, content is retained at a much deeper level, and students are able to make higher-level connections during the activities.” ■ CRANBERRY ❘ FALL 2018 35