Last year, the first phase of the Science, Technology, Engineering and
Math (STEM) programme implementation directed funds at developing
and deepening teacher and student understanding of related subjects,
skills and tools. We also planned the expansion of the programme into
phase 2, which includes integration of the arts, thus creating STEAM.
STEAM takes STEM to the next level; it allows students to connect their
learning in these critical areas to design principles and technologies, thus
providing them with a whole palette of creative-thinking and problem-
solving strategies. STEAM enhances a broad base of subjects by infusing
them with wonder, critique, inquiry and innovation. It expands the tools and
resources that students have at their disposal to solve real-world problems.
Dorenda Davis, Instructional Technology Specialist, commented on the
programme: “The end result will be students who take thoughtful risks,
engage in experiential learning, persist in problem solving, embrace
collaboration and work through the creative process. STEAM is an
approach to teaching and learning that will truly enhance our programme
of inquiry.” Together, the integration of STEAM and the IB will empower
our future generations with the tools and knowledge they will need to
seize the opportunities and solve the global problems of tomorrow.
3D Printing
Little Tech Dragons
Adobe Suite
Circuit boards
Robotics
Gerace Research Station
Drones
Cay TV
Minecraft
Biology
Lego Builders Club
EdCamp
Girls in ITC Symposium
Data Probes
GGYA
Graphic Design
Mathematical Modelling
Photoshop
Chemistry
Multimeters
InDesign
Discovery Club
Web Design
Coding
Marine Science
App Development
Ethical Hacking
Diving Dragons
Engineering
ISTE Conference
Electronics
NET.3
Island School
Game Development
Recycled Art
Physics
C++ Programming
Build a Bridge
CAD
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