IMAGINE Magazine Imagine-Fall 2018-JOOMAG | Page 22

possibilities A platform for peaceful pursuits? I first became interested in video games at the age of nine when the local Sears installed a couple of arcade machines in the front of the store. At the time, I wasn’t able to reach the controls but I was extremely curious about the lights and sounds the machines made. I remember it being shortly after my tenth birthday when I was finally tall enough to play. Little did I know that those machines 22 IMAGINE l FALL 2018 and video games, in general, would be a huge part of my life for the next thirty-plus years. I got my first computer for Christ- mas when I was twelve. The primary purpose was to use it for “school proj- ects,” which was really secret code for “playing games.” In addition to a few games and some business related soft- ware, the computer came with built-in BASIC programming language. At the time I only knew what programming was conceptually, but I definitely liked the idea of being able to write my own software, especially games. So I spent the next few years reading books, technical manuals and magazine ar- ticles teaching myself to program. As a teenager, I had shifted my focus to other things besides pro- gramming, and by the age of nine- teen, I was working more towards an education in designing computer hardware. My programming interest was rekindled when a friend con- tacted me about a job at her brother’s new game publishing company. When I saw what these guys were doing, I