IIC Journal of Innovation 10th Edition | Page 16

Intelligent Realities For Workers Using Augmented Reality, Virtual Reality and Beyond With an intelligent reality application, the digital twin can be overlaid directly on the physical twin. When a bus rolls in to the garage, a fleet manager can view important output from the bus’s digital twin as an AR overlay. A simple example is showing an alert because the bus is overdue an oil change. But the real power of the digital twin would come from more nuanced cases that aren’t simple violations of established single- dimensional rules. Perhaps the bus is within the accepted ranges across several aspects of maintenance, but the digital twin sees that a combination of near violations greatly increases the risk of a mission-critical failure. The AR device can communicate to the manager who can then take appropriate action. practices immediately through the HMD. Such learnings can be deployed back in to workers’ intelligent realities. Feeding AI from XR Devices This section considers three use cases for reality analytics along with architectural solutions to their problems. While VR doesn’t offer the same connection to the physical world, a VR HMD can also communicate position and orientation of the workers’ heads. Eye tracking is also making it in to XR products, including HTC Vive Pro Eye™ and Microsoft HoloLens2. Such information can be used to improve the simulation as well as strengthen the understanding of how humans would react in the physical analogue of the virtual environment. E XAMPLE U SE C ASES FOR I NTELLIGENT R EALITY When a factory deploys a thousand AR HMDs to workers, they are also deploying at least a thousand head mounted cameras. Those cameras are well-positioned to provide a rich set of video content. Such content can be piped through computer vision and then on to machine learning and other analytical models. In addition to video from the cameras, HMDs can transmit precise information about the position and orientation of the head of the wearer. Augmented Reality Chess Coach In this first use case, the work is developing Science, Technology, Engineering, and Mathematics (STEM) skills in young children, and the workers are parent volunteers that want to share the STEM benefits of chess with elementary schools. Chess is known to aid the development of STEM skills for students as young as elementary school and elementary school chess clubs can provide a venue for youth For manufacturing, an AR-enabled workplace could generate machine learning models that are trained based on head position, gaze, placement of components in the workspace, and quality outcomes. Once trained, such a model could detect small movements and practices that lead to poor quality outcomes and suggest better IIC Journal of Innovation - 12 -