iGB North America magazine IGBNA Aug/Sep | Page 37

Feature the mainstream media that accept it, so the dynamics of the business are very similar to traditional fantasy sports. Like FanDuel, it is a proven model being applied to a new industry. Where has the financial backing/ investment for Vulcun come from? It’s all VC. There’s no private equity. We have raised a total of about $13.5 million, about $1 million in about seed money when we started, and the most recent round was $12 million led by Sequioa, the world’s leading VC firm. It’s a really great group. As well as Sequoia, there’s Matrix Partners, the partner there being the co-founder of Betfair, Josh Hannah. There’s partners from Google Ventures in there, Joe Kraus. The CEO of Zynga, Mark Pincus, is invested. Personally, there’s the CEO of Kabam, another large mobile gaming company, Kevin Chou, who is part of the round. If you look at the website, there’s some other great names in there. These people really believe in the industry, and they’re supporting us. What are the main complexities involved in pricing (i.e. setting player salary costs) and scoring the fantasy contests and leagues? I think eSports is a lot harder to do than traditional sports, because for football, baseball or basketball, there’s mature leagues and data sources. In the US, there’s a company called Stats.com, which collects and syndicates data for all sports leagues for anyone who wants to buy them, so it is very easy to get the data, populate fantasy contests, set player salaries, award points. In eSports, there are two issues, a) there is no such company, and b) outside of one game, the tournament structure is very unstable. eSports is dozens of games, and if you decide to support the Top 10, we have an entire team dedicated to getting data, managing data, inputting data, making sure the data is correct. We don’t always get it right. We try to, but it’s pretty chaotic. How many tournaments do you cover on an average day/week, and how do you plan to expand this coverage over the next 12 months? Right now we are supporting five games, League of Legends, Dota 2, Hearthstone, CS: GO and Call of Duty, and on any given week, there’s somewhere between 12-15 tournaments running at the same time. Some of them are just weekend events, Friday to Sunday, others are longer-form leagues, which might run for three months, with maybe two days of games every week. it makes things more stable. Legislators likely want to regulate it and tax it, which obviously creates more burden for any business operating there, if they are accepting players from that state. But then you don’t have the risk of one state staying, “You know what, we’re going to stop this.