iGB Marketplace Directory 2016/17 | Page 152

VIRTUAL SPORTS SOFTWARE Kiron, the Leading Supplier of Virtual Sports Games When virtual sports made their debut in betting shops over ten years ago they were seen by operators as a complementary product that would fill the dead time between live sports betting events for customers. S ince then they have become central to revenues in many jurisdictions, however, accounting for between 10%-20% of sports betting turnover on average. Not only that, they have found a new audience online where they appeal to sports bettors and the growing number of casino customers looking for a new type of entertainment. In fact, thanks to much-improved graphics and the growth into multiple sports variants, virtual sports is now one of the fastest growing sectors in the industry, attracting new devotees on a daily basis. Kiron Interactive is one of the world’s leading suppliers of virtual games to both land based and online gaming operators. Using the latest gaming and animation technologies, their aim has always been to recreate the excitement of real sports in a virtual world. 152 | Marketplace 2016/17 Sponsored by They do so by employing a talented team of in-house game designers, software developers, graphic artists and animators. This ensures they are always at the forefront of the latest gaming technologies and market trends. Their flexible and advanced gaming platforms are helping to power the rapid growth of virtual sports around the globe, as players bet online, on the move and in gaming venues. Of these players, virtual has a particular resonance among the video game generation, whose familiarity with graphical content has allowed them to adopt it quickly. This demographic has less and less time to spend waiting around for the next live event, which has led to a decrease in ante post betting in recent times. But virtual’s appointment to view format, with an event scheduled every few minutes, minimises down-time and the propensity for customers to log-off when no live events are scheduled. This is particularly the case on mobile devices, where dwell times are much shorter and